Ferox at the Threshold
Axebane Ferox arrives as a straightforward threat that fits into midrange green decks that value tempo and removal parity. The creature reads as an efficient two drop on turn three that carries both deathtouch and haste so it can both trade favorably and apply pressure the turn it hits the battlefield. Ward and its specific collect evidence clause add a layer of disruption to opponents that rely on targeted removal or disruption, which makes sequencing and timing important when you cast it.
From a lore perspective this beast prowls the grounds of Karlov Manor with instincts sharpened by whatever investigations unfolded there. In play it performs as a sensible inclusion when you need a resilient attacker that doubles as a combat deterrent. Expect it to change combat math and to demand answers from opponents before it ever swings.
Card Details:
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Mana Cost – {2}{G}{G}
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Card Type – Creature
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Subtypes – Beast
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Card Text / Rules Text (Printed) – Deathtouch, haste. Ward Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
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Power / Toughness – 4/4