Austere Command: Choose Two, Choose Wisely
Austere Command is a hard reset on a flexible timetable. Cast this white sorcery and pick two effects to reshape the board state. Players who pilot control decks will recognize the value of selective sweeps; you can clear artifacts and enchantments while leaving a controlled creature presence, or you can collapse creature-based strategies across the table by removing low cost and high cost threats as needed. The printed options give you decisive answers without committing to a single axis of removal.
In the context of Karlov Manor, Austere Command reads like a tactician s whisper. It pairs well with commanders that benefit from recurring permanents and with builds that keep key pieces hidden until the reset resolves. Play it when your board position is tenuous or when the table is about to assemble a lethal board. The card rewards timing and reading the table more than raw power alone.
Card Details:
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Mana Cost – {4}{W}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
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Power / Toughness –
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Loyalty –