Nature's Verdict Archdruid's Charm is a compact toolkit for midgame decisions. Cast it at instant speed to tutor a land or creature and accelerate your board, to pump a creature and turn its power into removal, or to clear a problematic artifact or enchantment. The choices let you pivot without committing a lot of resources and reward careful sequencing in Green decks that value tempo and board presence.
From a lore perspective the charm reads like a druidal bargain. It can fetch the ground you need, let one of your creatures trade up by converting raw power into targeted damage, or simply strip an opposing permanent that upsets your plan. Players who value flexible interaction will find it slots cleanly into shell that wants resilience and predictable answers.
Card Details:
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Mana Cost – {G}{G}{G}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Choose one — Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. Exile target artifact or enchantment.