Archaeomancer — Reclaim the Spell
Archaeomancer returns a key instant or sorcery to your hand the moment it enters the battlefield, making it a reliable rewind for tempo and card advantage. Archaeomancer is a practical inclusion in any blue shell that values recursion; its one two body is modest but functional, buying time while you set up a second use of a removal spell, draw spell or combat trick.
This Foundations Jumpstart printing stays true to the card players expect. Archaeomancer fits naturally into control and midrange builds and pairs well with flash, bounce effects and low cost instants that reward repetition. Keep it in play to grind resources back from the graveyard and convert single use answers into repeatable lines of play.
Card Details:
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Mana Cost – {2}{U}{U}
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Card Type – Creature
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Subtypes – Human Wizard
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Card Text / Rules Text (Printed) – When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
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Power / Toughness – 1/2