Arbiter of Woe: Trade Flesh for Advantage
Arbiter of Woe brings a clear, efficient threat to midrange and sacrifice builds. The card name tells you what to expect. For the cost of {4}{B}{B} and the required sacrifice of a creature, you get a flying 5 4 that immediately taxes your opponents by stripping a card from their hand and dealing 2 points of life loss while replacing resources for you. This card fits cleanly into deck lists that convert small creatures into card advantage or that want a punishment for opponents who overcommit to the board.
The design is straightforward and functional. When Arbiter of Woe enters the battlefield, each opponent discards a card and loses 2 life, and you draw a card and gain 2 life. That exchange makes it useful both as a tempo play and as a way to push through a locked board state. Use it to close out games after you have an engine that sacrifices tokens or to swing stalled matchups in your favor. If you collect Foundations cards or build around black midgame power spikes, this near mint English printing belongs in the binder and the deckbox alike.
Card Details:
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Mana Cost – {4}{B}{B}
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Card Type – Creature
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Subtypes – Demon
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Card Text / Rules Text (Printed) – As an additional cost to cast this spell, sacrifice a creature. Flying. When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
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Power / Toughness – 5/4
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Rarity – Uncommon
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Set – Foundations
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Language – English
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Condition – Near Mint
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Style – Normal