Aloe Alchemist (Outlaws of Thunder Junction) Light Play


Price:
Sale price$0.25
Stock:
4 In stock
Aloe Alchemist: Plot the Potion

Aloe Alchemist is a compact threat that rewards timing and position. As a {1}{G} three two with trample it hits the ground running and forces awkward blocks or extra life loss. Its plotted trigger turns a single push into a swingy combat trick by granting a target creature plus three plus two and trample until end of turn. Use it to turn an attacker into an overrun finisher or to punch through a blocker that would otherwise stall your plan.

The plot mechanic gives the card a second life off the battlefield. Paying one green to exile it from your hand sets up a surprise later that costs no mana on resolution. In practice you can sequence attacks, bait removal, and then resolve the plotted Aloe Alchemist to convert a tempo advantage into card value. The card reads like a toolbox piece for creature decks that favor combat math and reactive plays rather than raw card advantage.

Card Details:
  • Mana Cost – {1}{G}
  • Card Type – Creature
  • Subtypes – Plant Warlock
  • Card Text / Rules Text (Printed) – Trample
    When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
    Plot 1{G} (You may pay 1{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
  • Power / Toughness – 3/2
  • Rarity – Uncommon
  • Set – Outlaws of Thunder Junction
  • Language – English
  • Condition – Light Play
  • Style – Normal

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