Aloe Alchemist is a compact threat that rewards timing and position. As a {1}{G} three two with trample it hits the ground running and forces awkward blocks or extra life loss. Its plotted trigger turns a single push into a swingy combat trick by granting a target creature plus three plus two and trample until end of turn. Use it to turn an attacker into an overrun finisher or to punch through a blocker that would otherwise stall your plan.
The plot mechanic gives the card a second life off the battlefield. Paying one green to exile it from your hand sets up a surprise later that costs no mana on resolution. In practice you can sequence attacks, bait removal, and then resolve the plotted Aloe Alchemist to convert a tempo advantage into card value. The card reads like a toolbox piece for creature decks that favor combat math and reactive plays rather than raw card advantage.
Card Details:- Mana Cost – {1}{G}
- Card Type – Creature
- Subtypes – Plant Warlock
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Card Text / Rules Text (Printed) – Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot 1{G} (You may pay 1{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - Power / Toughness – 3/2
- Rarity – Uncommon
- Set – Outlaws of Thunder Junction
- Language – English
- Condition – Light Play
- Style – Normal