Charge the Skies
All-Out Assault is a Tarkir era enchantment that rewrites the combat rhythm when it lands. The card grants your creatures +1/+1 and deathtouch, so attackers trade favorably and blockers become deadly deterrents. Because the enchantment can create an extra combat phase when it enters on your main phase, it is a practical engine for pushing through damage or setting up lethal blocks with creatures that now trade up thanks to deathtouch.
Play this Light Play copy knowing the risks and rewards. The additional untap on your next attack makes it possible to double down on tempo in a single turn and recover from board tapped out states. From a deckbuilding perspective this card pairs well with token floods and evasion creatures. Add it to your sideboard plans or main deck when you want a reliable way to convert board presence into incremental advantage. Pick it up and test it in draft or commander for repeatable combat value.
Card Details:
- Mana Cost – {2}{R}{W}{B}
- Card Type – Enchantment
- Subtypes –
- Card Text / Rules Text (Printed) – Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it’s your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
- Power / Toughness –
- Rarity – Mythic
- Set – Tarkir: Dragonstorm
- Language – English
- Condition – Light Play
Ready to alter the turn structure and make every swing count? Add All-Out Assault to your deck and set the pace of combat.