Accursed Duneyard — Graveyard Anchor
Accursed Duneyard is a pragmatic land for decks that lean into the undead suite. It taps for colorless mana and offers a repeatable regeneration ability that targets Shades, Skeletons, Specters, Spirits, Vampires, Wraiths, and Zombies. For players who pilot attrition strategies or build around sacrifice and reanimation, this card acts as a cheap defensive anchor that keeps key creatures on the battlefield through removal and combat while you develop your board.
In Commander shells from Aetherdrift this land earns its keep by protecting creatures that matter most to your game plan. The activated ability requires two colorless plus a tap but pays off against single target removal and trades that would otherwise lose a token or creature with counters. Use Accursed Duneyard in decks that recur creatures or that exploit tapping and untapping interactions for repeated value.
Card Details:
- Mana Cost: None
- Card Type: Land
- Subtypes: None
- Card Text / Rules Text (Printed): {T}: Add {◇}. 2, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
- Power / Toughness: Not applicable
- Loyalty: Not applicable