Absolving Lammasu — Silent Sentinel of Karlov
Absolving Lammasu arrives as a compact defensive threat with an unusual toolbox. A four mana and one white cost creature that flies, it trades raw stats for a timing effect that clears suspicion from the board on entry and creates a targeted political nudge on death. In play the art hints at its role. The lammasu perches in a shadowed corridor, wings folded, eyes like lanterns. That quiet posture matches its function as a stabilizer in boards that depend on creature-based synergies and interaction.
From a gameplay perspective this card fits control and midrange shells that value tempo and incremental advantage. The enter the battlefield line resets the game state where suspicion matters, removing marked targets. The death trigger gives three points of life and lets you suspect an opponent creature to impose menace and prevent blocking. Use it to pause aggression or to turn a single attacker into a liability for your opponent. Experienced pilots will time its deployment around combat steps and sacrifice outlets to maximize value and disrupt opponents who rely on a suspected creature to push through damage.
Card Details:
- Mana Cost – {4}{W}
- Card Type – Creature
- Subtypes – Lammasu
- Card Text / Rules Text (Printed) – Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can’t block.)
- Power / Toughness – 4/3