
A Good Thing (Mystery Booster Test Print) Near Mint
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Description
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Printings & Conditions (2)
Mystery Booster Playtest Cards 2019 (CMB1)(Mystery Booster Test Print)#86Rare
Regular
Mystery Booster Playtest Cards 2021 (CMB2)(No PW Symbol) (Mystery Booster Test Print 2021)#86Rare

