Cease or Desist: Tactical Split
Cease / Desist is a compact answer package for tight midrange games. Cease is an efficient instant that lets you remove up to two cards from the same graveyard while softening the blow with a life and card gain for the targeted player. Desist reads as a straightforward sorcery removal that clears the board of artifacts and enchantments, making this split card useful when you need a graveyard hedge and a hard answer later in the turn sequence.
As a Murders at Karlov Manor inclusion this card plays to careful sequencing and resource management. Use Cease to shut down graveyard engines or deny recursion and save Desist for a decisive board reset against artifact or enchantment based plans. The text and costs encourage strategic timing and make the card a practical inclusion in white green control and value oriented shells.
Card Details:
-
Mana Cost – Cease {1}{G} // Desist {4}{W}{W}
-
Card Type – Instant // Sorcery
-
Subtypes – Split card
-
Card Text / Rules Text (Printed) – Cease — Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. Desist — Destroy all artifacts and enchantments.
-
Power / Toughness – N A
-
Loyalty – N A