The Long Reach of Night

The Long Reach of Night

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature of their choice unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Enchantment Creature — Spirit

Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.0/4