Hinterland Hermit

Hinterland Hermit

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.2/1

Hinterland Scourge

Creature — Werewolf

This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.3/2