Breaking
Breaking
Sorcery
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
Entering
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Printings & Conditions (2)
Dragon's Maze (DGM)Breaking / Entering (Dragon's Maze)#124Rare
Dragon's Maze Promos (PDGM)(Promos: Launch Party and Release Event)#124★Rare
