Nesting Grounds: Counters in the Field
Nesting Grounds is a versatile land from Modern Horizons 3 that proves its worth in the late game by redistributing counters where they matter most. It taps for colorless mana, helping smooth your draws and reach important plays. The second ability, activated at sorcery speed for a cost of 1, lets you move a counter from a permanent you control to another permanent, enabling on the fly reconfiguration of your board state. Timing is key, so plan when you shift counters to maximize value.
Used in decks that stack or trigger counters, Nesting Grounds can act as a resource allocator, shoring up a fragile threat or powering up a key creature at the right moment. Because the effect targets permanents you control, you can protect your plan by moving counters to hungry finishers, or prepay for abilities that care about counter counts. This land's utility is quiet but dependable, fitting the Modern Horizons 3 ethos of clever, puzzle-like play.
Card Details:
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Mana Cost – —
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Card Type – Land
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Subtypes – —
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Card Text / Rules Text (Printed) – T: Add {C}. 1, T: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
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Flavor Text – Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.