Double Trouble on the High Seas
Angrath's Marauders turns incremental damage into a decisive tempo engine. At seven mana this four four rewards token strategies and repeated damage triggers because any source you control that deals damage will deal twice as much. That interaction elevates ping effects, creature combat, and small burn spells into game finishing tools. Experienced players will recognize the way a single activated ability or a squad of small attackers suddenly forces opponents to recalibrate blocks and removal priorities.
In Commander builds the card serves as a force multiplier rather than a fragile combo piece. Pair it with repeatable damage sources, sacrifice outlets, and low cost pingers to exploit the doubling effect across turns. There is a small touch of the set in the art and flavor text; the crew cares little for treasure when mayhem works better. Use it to pressure planeswalkers and to clear boards where chip damage becomes lethal after the multiplier applies.
Card Details:
- Mana Cost – {5}{R}{R}
- Card Type – Creature
- Subtypes – Human Pirate
- Card Text / Rules Text (Printed) – If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
- Power / Toughness – 4/4