{"product_id":"sandstorm-verge-outlaws-of-thunder-junction-light-play","title":"Sandstorm Verge (Outlaws of Thunder Junction) Light Play","description":"\u003cdiv\u003e\n\u003ch2\u003eSandstorm Verge — Desert's Quiet Threat\u003c\/h2\u003e\n\u003cp\u003eSandstorm Verge gives you a reliable Desert that functions as a colorless mana source and a tactical trick. The land taps for one colorless mana and can spend three and tap to stop a creature from blocking for the turn. That second mode reads like a one time ambush you plan ahead for since you can only activate it as a sorcery.\u003c\/p\u003e\n\u003cp\u003eIn a deck that values timing and board shaping this card is useful as a tempo tool and as a way to clear a path for a key attacker. The art suggests a wide open plain where a single push can decide an encounter. For players who build around Desert synergies or graveyard ramps the card slots neatly into midrange lines while offering an extra late game push.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e: None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e: Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e: Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e: {T}: Add ◇. 3, {T}: Target creature can’t block this turn. Activate only as a sorcery.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":44270590591132,"sku":"CGS-T171-1JFP1DRD","price":0.25,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/6e1ba4e239efd962f85046e1c7ef3f2b_a2ee88b6-7b60-435a-8d10-c1ca31ff75a5.jpg?v=1722015792","url":"https:\/\/journeysendgames.com\/products\/sandstorm-verge-outlaws-of-thunder-junction-light-play","provider":"Journey’s End Games","version":"1.0","type":"link"}