{"product_id":"ral-and-the-implicit-maze-modern-horizons-3-near-mint-1","title":"Ral and the Implicit Maze (Modern Horizons 3) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eRal and the Implicit Maze\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eRal and the Implicit Maze is a red Izzet Saga from Modern Horizons 3 that tests tempo and resource management. On the first chapter, it deals 2 damage to each creature and planeswalker your opponents control, delivering a direct purge to blockers and a push toward your larger plan. As this Saga enters and after your draw step, add a lore counter, and you sacrifice the saga after three counters. The simple cadence of onset, build, and payoff fits a measured spellcraft approach rather than a reckless rush.\u003c\/p\u003e\n\u003cp\u003eChapter II lets you discard a card to exile the top two cards of your library and you may play them until the end of your next turn, enabling a precise sequence of plays and mitigating risk when you need the right answers. The final chapter creates a Spellgorger Weird token, a 2\/2 Weird that grows when you cast noncreature spells. Whenever you cast a noncreature spell, you put a +1\/+1 counter on Spellgorger Weird, producing a tangible clock that scales with your spell count. This combination of direct damage, selective card access, and a scalable payoff offers a practical, midrange path for Modern Horizons 3 decks.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eMana Cost:\u003c\/b\u003e {3}{R}{R}\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Type:\u003c\/b\u003e Enchantment Saga\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSubtypes:\u003c\/b\u003e Saga\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I. Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control. II. You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III. Create a Spellgorger Weird token. (It's a 2\/2 Weird creature with 'Whenever you cast a noncreature spell, put a +1\/+1 counter on Spellgorger Weird.')\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e N\/A\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eLoyalty:\u003c\/b\u003e N\/A\u003c\/p\u003e    \u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43835987427484,"sku":"CGS-S9IJ-1GDOZKKH","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/d63e666717533fde0dee80ea741f4634_bffc0000-905d-4f70-9a24-0bcfbf9b81e7.jpg?v=1717513059","url":"https:\/\/journeysendgames.com\/products\/ral-and-the-implicit-maze-modern-horizons-3-near-mint-1","provider":"Journey’s End Games","version":"1.0","type":"link"}