{"product_id":"flameskull-extended-art-adventures-in-the-forgotten-realms-medium-play-foil","title":"Flameskull (Extended Art) (Adventures in the Forgotten Realms) Medium Play Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eFlameskull: The Fiery Phantom of the Skies\u003c\/h2\u003e\n\n\u003cp\u003e\u003cb\u003eFlameskull\u003c\/b\u003e from the Adventures in the Forgotten Realms set embodies the classic red trickery and evasiveness that seasoned Magic players appreciate. This \u003ci\u003eFlying Skeleton\u003c\/i\u003e offers an aggressive 3\/1 body for just three mana, but what truly sets it apart is its unique \u003ci\u003eRejuvenation\u003c\/i\u003e ability. When Flameskull dies, you exile it and the top card of your library, granting a rare opportunity to cast that exiled card until the end of your next turn. This mechanic adds layers to your strategy, encouraging calculated risk-taking and clever deck manipulation.\u003c\/p\u003e\n\n\u003cp\u003eThis creature shines especially in decks that thrive on value from sacrifice or death triggers. Flameskull synergizes well with cards that benefit from spells cast from exile or that trigger additional effects when you cast spells, like \u003ci\u003eImprisoned in the Moon\u003c\/i\u003e or \u003ci\u003eChandra, Torch of Defiance\u003c\/i\u003e. While Flameskull can’t block, its ability to dominate the air and provide flexible card advantage makes it a potent threat and a valuable asset in aggressive and midrange red decks alike.\u003c\/p\u003e\n\n\u003ch3\u003eCard Details:\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e: {1}{R}{R}\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e: Creature\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e: Skeleton\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e:\n    \u003cbr\u003eFlying\n    \u003cbr\u003eFlameskull can’t block.\n    \u003cbr\u003e\u003ci\u003eRejuvenation\u003c\/i\u003e — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can’t play the other card, and vice versa.)\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e: 3 \/ 1\u003c\/li\u003e\n\u003c\/ul\u003e    \u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":42871810883740,"sku":"CGS-QGHE-161AEJVH","price":1.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/d227f0f148e69e219b40d53366daea37_6e3f6796-1605-4314-b545-e3404b688aa9.jpg?v=1701698297","url":"https:\/\/journeysendgames.com\/products\/flameskull-extended-art-adventures-in-the-forgotten-realms-medium-play-foil","provider":"Journey’s End Games","version":"1.0","type":"link"}