{"product_id":"drag-to-the-roots-duskmourn-house-of-horror-light-play","title":"Drag to the Roots (Duskmourn: House of Horror) Light Play","description":"\u003cdiv\u003e\n\u003ch2\u003ePulling Roots\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003eDrag to the Roots\u003c\/b\u003e\n\n\u003c\/p\u003e\n\u003cp\u003eIn the setting of Duskmourn the spell reads like a minor rite. The roots seize flesh and memory alike which is reflected in play where timing matters more than flash. Players with a feel for sequencing will find Drag to the Roots lines up well with discard synergies and sacrifice outlets, and it slots easily into mono black and black splash builds that value efficient, conditional removal.\u003c\/p\u003e\n\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}{B}\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – —\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Target creature gets -3\/-3 until end of turn. If that creature would die this turn, exile it instead.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – —\u003c\/li\u003e\n\u003c\/ul\u003e    \u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":45007081635996,"sku":"CGS-ZQ6S-24E96XYV","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/8524effab1450a71c63f6a4237e52e33_97cfb9cc-d724-4312-88b0-aee8c120b2bc.jpg?v=1765203946","url":"https:\/\/journeysendgames.com\/products\/drag-to-the-roots-duskmourn-house-of-horror-light-play","provider":"Journey’s End Games","version":"1.0","type":"link"}