{"title":"Outlaws of Thunder Junction","description":"","products":[{"product_id":"abraded-bluffs-outlaws-of-thunder-junction-near-mint","title":"Abraded Bluffs (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eAbraded Bluffs — Scorch and Shelter\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAbraded Bluffs is the kind of utility land you slot when you need reliable colored mana and a little bite for the late game. This Desert enters the battlefield tapped so you plan your turn sequencing accordingly and accept a tempo cost for consistent access to red or white mana. The built in damage trigger makes it a tempo tool against life totals and can finish off creatures marked by burn effects or push an opponent into range for a follow up spell.\u003c\/p\u003e \u003cp\u003eFrom an Outlaws of Thunder Junction perspective this land fits aggressive and midrange shells that value incremental advantage. The flavor is spare and direct; the art and type reflect a hostile environment that yields mana at a mild cost. Include it in lists where one or two points of damage and flexible color fixing matter more than immediate acceleration.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Abraded Bluffs enters the battlefield tapped. When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {W}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — n A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282057855132,"sku":"CGS-RBXV-1CKYKXET","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/ab7043fd316ddb0767e650ac4ae501e2.jpg?v=1712062538"},{"product_id":"abraded-bluffs-outlaws-of-thunder-junction-near-mint-foil","title":"Abraded Bluffs (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cb\u003eAbraded Bluffs — Blazing Trails\u003c\/b\u003e \u003cp\u003eAbraded Bluffs is a practical addition for red white decks that can tolerate a tempo loss early. This Near Mint Foil land from Outlaws of Thunder Junction enters the battlefield tapped and immediately punishes a lone opponent for one point of life. It swaps fast mana for a little inevitability and plays well in aggressive shells that plan for turn three development rather than turn two fixes.\u003c\/p\u003e \u003cp\u003eThe card reads simply and plays predictably. When you need color fixing for red or white while keeping pressure on an opponent, Abraded Bluffs gives a reliable pivot: tap for red or white while providing a small offensive nudge on arrival. The foil treatment and clean condition make this a collector friendly pick for players who track deck performance and flavorful table presence in equal measure.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Abraded Bluffs enters the battlefield tapped.\nWhen Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.\n{T}: Add {R} or {W}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282057953436,"sku":"CGS-RBXW-1CKYLFLT","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/ab7043fd316ddb0767e650ac4ae501e2_b79d74c1-3754-43c5-bc6b-63b464b15a99.jpg?v=1712407811"},{"product_id":"annie-flash-the-veteran-outlaws-of-thunder-junction-near-mint","title":"Annie Flash, the Veteran (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eQuick Draw Veteran\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAnnie Flash, the Veteran brings efficient tempo to midrange decks. Cast her for {3}{R}{G}{W} and she arrives with Flash so she can answer threats on your opponent turn or join your attack on yours. Her enter the battlefield trigger returns a permanent card with mana value 3 or less from your graveyard to the battlefield tapped when you cast her, which grants immediate board impact and pairs cleanly with sacrifice and flicker synergies. As a Legendary Creature Human Rogue she slots well into command zones that value flexible interaction.\u003c\/p\u003e \u003cp\u003eHer second ability turns attacking and blocking into card advantage. Whenever Annie becomes tapped you exile the top two cards of your library and you may play them this turn. That selective looting rewards careful sequencing and resource planning. From a lore angle she reads like a frontier tactician who salvages useful trinkets and presses the advantage the moment the horizon opens. Near Mint condition and English print make this copy ready for play or Commander inclusion.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}{R}{G}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flash\nWhen Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\nWhenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 4\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Mythic\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058018972,"sku":"CGS-RBXX-1CKYMJGG","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/7f0947fd3e8ecc63d604fc2816bec57f_161aea19-a338-48af-ab19-057fc29bbbf2.jpg?v=1712041122"},{"product_id":"annie-flash-the-veteran-outlaws-of-thunder-junction-near-mint-foil","title":"Annie Flash, the Veteran (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eQuickdraw Veteran\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAnnie Flash, the Veteran\u003c\/b\u003e brings practical utility to midrange shells that want immediate impact and long term advantage. She has Flash for surprise arrivals and an enter the battlefield trigger that, when you cast her, returns a target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. That interaction reads well in attrition games and pairs with sacrifice synergies or utility artifacts and creatures you rely on for recurring value.\u003c\/p\u003e \u003cp\u003eBeyond recursion, Annie punishes opponents who expect simple attacks. Whenever she becomes tapped, you exile the top two cards of your library and may play them this turn. That lets you dig for answers or accelerate mana and threats while still acting as a four five body on the board. In Commander or three color midrange lists she functions as a keeps-the-game-moving piece that rewards careful sequencing and timely casting.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — {3}{R}{G}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Human Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Flash\nWhen Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\nWhenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 4\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e — Mythic\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e — Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e — English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e — Near Mint\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eStyle\u003c\/b\u003e — Foil\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058117276,"sku":"CGS-RBXY-1CKYOBYG","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/7f0947fd3e8ecc63d604fc2816bec57f.jpg?v=1712023810"},{"product_id":"annie-flash-the-veteran-showcase-outlaws-of-thunder-junction-near-mint","title":"Annie Flash, the Veteran (Showcase) (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eAnnie Flash, the Veteran — Quick Recruit and Graveyard Wrangler\u003c\/h2\u003e\n\u003cp\u003eAnnie Flash, the Veteran rewards timing and tight sequencing. With flash and a {3}{U}{B} cost she slips into play on an opponent turn or at the end of yours and can immediately recover a low cost permanent from your graveyard provided you cast her. That trigger reads as a targeted return that brings the permanent in tapped so you should plan around tempo and how you will use the reanimated piece that turn.\u003c\/p\u003e\n\u003cp\u003eHer second ability creates a steady stream of options whenever she becomes tapped. Exiling the top two cards and allowing you to play them that turn can extend reach or dig for answers. In practice she works well in controlled midrange shells that value recursion and incremental card advantage. Treat Annie as a turn extender and a toolbox engine that pairs best with low mana value permanents you are happy to reanimate and spells you can cast from the newly exposed cards.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}{U}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flash. When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 4\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Mythic\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eStyle\u003c\/b\u003e – Normal\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058182812,"sku":"CGS-RBXZ-1CKYPGHS","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/01466fa83d8197405a5912410bf38689.jpg?v=1712023812"},{"product_id":"annie-flash-the-veteran-showcase-outlaws-of-thunder-junction-near-mint-foil","title":"Annie Flash, the Veteran (Showcase) (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eQuickdraw Veteran\u003c\/h2\u003e\n\u003cp\u003eAnnie Flash, the Veteran blends immediate impact with late game value. With flash and a casting cost of {3}{U}{W} you can drop her on an opponent's turn, trigger an enters the battlefield effect and snag a permanent with mana value 3 or less from your graveyard tapped when you cast her. That interaction reads like a toolbox in card form; it lets you recover key artifacts lands or utility creatures in response to removal or to contest the board state while still preserving tempo.\u003c\/p\u003e \u003cp\u003eShe also pressures resource management each time she becomes tapped. Whenever Annie Flash becomes tapped you exile the top two cards of your library and may play them this turn. That creates repeatable card advantage that rewards active use of tapping effects, combat tricks and activated abilities. This mythic foil near mint showcase printing fits decks that value instant speed recursion and incremental advantage in blue white shells and has immediate synergy in reanimator or blink style builds.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}{U}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flash. When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 4\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Mythic\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eStyle\u003c\/b\u003e – Foil Showcase\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058248348,"sku":"CGS-RBY0-1CKYRQSF","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/01466fa83d8197405a5912410bf38689_6aba6389-9f25-4e70-a95b-888a1f9b03bf.jpg?v=1712023814"},{"product_id":"armored-armadillo-outlaws-of-thunder-junction-near-mint","title":"Armored Armadillo (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eShell Up and Stand Firm\u003c\/h2\u003e\n\u003cp\u003eArmored Armadillo is a compact white creature that trades offense for resilience in the slot where you need a reliable blocker. As a one drop with Ward 1, Armored Armadillo forces opponents to pay extra to target it with spells or abilities so it often survives the first exchange. Its 0 4 toughness profile means it plugs gaps in early defense and buys time for your game plan to develop without overcommitting resources.\u003c\/p\u003e \u003cp\u003eThe activated ability rewards a patient line of play. For a moderate cost you can convert that built in toughness into temporary power, making Armored Armadillo a late set up threat rather than an immediate attacker. In limited and casual builds it pairs well with anthem effects and any effect that increases toughness. The card reads plainly on the battlefield and slots into white strategies that value tempo and battlefield presence.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost:\u003c\/b\u003e {W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type:\u003c\/b\u003e Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes:\u003c\/b\u003e Armadillo\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) 3W: Armored Armadillo gets +X\/+0 until end of turn, where X is its toughness.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e 0\/4\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058313884,"sku":"CGS-RBY1-1CKYSJLF","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4b20f0650c5b448616ae26f2ded34e43.jpg?v=1712030516"},{"product_id":"armored-armadillo-outlaws-of-thunder-junction-near-mint-foil","title":"Armored Armadillo (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eShell Up and Stand Firm\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eArmored Armadillo is a compact white one drop that plays like a stubborn blocker and a utility piece in any midrange shell. The card name signals its role immediately: it arrives for one white mana, sits under removal pressure thanks to its ward ability, and scales when you invest additional mana. As printed on the card this creature sports ward one which taxes opposing targeting and a pump ability that grants bonus power tied to its current toughness, so it turns defensive resilience into offensive muscle when you need it.\u003c\/p\u003e \u003cp\u003eIn practical play this foil near mint copy is useful in decks that want cheap interaction insurance and a reliable body on turn one. It trades favorably with many early attackers and survives spot removal more often than creatures without ward. The small lore touch in the flavor text grounds the card in Outlaws of Thunder Junction tone and helps the creature feel like a weathered survivor rather than an anonymous blocker.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Armadillo\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) 3W: Armored Armadillo gets +X\/+0 until end of turn, where X is its toughness.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 0\/4\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058379420,"sku":"CGS-RBY2-1CKYTXUU","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4b20f0650c5b448616ae26f2ded34e43_f6d7c3b1-8b0a-44e7-9d7f-1d25839de4d4.jpg?v=1712376515"},{"product_id":"bristling-backwoods-outlaws-of-thunder-junction-near-mint","title":"Bristling Backwoods (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eBackwoods Ambush\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBristling Backwoods is a practical land from Outlaws of Thunder Junction that fits into aggressive red green decks and midrange builds that can handle a turn one cost. This Near Mint English print enters the battlefield tapped and has a small entry tax of one point of direct damage to an opponent, which matters in tight races but rarely breaks a plan. The art shows a thorny desert corridor lined with towering cacti and a lone caravan, a visual cue that this land rewards players who manage tempo and risk.\u003c\/p\u003e \u003cp\u003eUse Bristling Backwoods as a reliable source of red or green mana once it is untapped, and treat the one damage as part of sequencing decisions. It pairs well with fast creature starts and with life gain synergies that offset the entry cost. In limited play it can push aggressive curves, and in constructed lists it provides consistent color fixing for spells that must hit early. The card reads plainly, and experience will tell you when the small burn is acceptable in exchange for dependable dual color access.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Bristling Backwoods enters the battlefield tapped. When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {G}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058444956,"sku":"CGS-RBY3-1CKYWHCU","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/7e8ae9dc40ae32deea1f576328e7518d.jpg?v=1712033528"},{"product_id":"bristling-backwoods-outlaws-of-thunder-junction-near-mint-foil","title":"Bristling Backwoods (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eBackwoods Blaze\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBristling Backwoods fits like a tool you reach for when the table tightens and every point of damage matters. As a Desert land that enters the battlefield tapped it asks for patience on the first turn and rewards you with flexible red or green mana thereafter. The enter the battlefield trigger that deals one damage to a target opponent turns this land into a tempo play against low life totals or creatures with one toughness in play.\u003c\/p\u003e \u003cp\u003eUse Bristling Backwoods in aggro and midrange lists where incidental direct damage shifts combat math or closes out a game. The foil Near Mint finish shown here preserves the art and frame for collectors while keeping tournament legal utility. The card reads plainly and plays predictably which is the sort of consistency an experienced pilot appreciates at the table.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost:\u003c\/b\u003e None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type:\u003c\/b\u003e Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes:\u003c\/b\u003e Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e Bristling Backwoods enters the battlefield tapped.\nWhen Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.: Add {R} or {G}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058543260,"sku":"CGS-RBY4-1CKYXHPG","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/7e8ae9dc40ae32deea1f576328e7518d_a6a995f8-f70e-4636-9f91-4fdea4f36aba.jpg?v=1712378779"},{"product_id":"cactarantula-outlaws-of-thunder-junction-near-mint","title":"Cactarantula (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003ePrickly Ambush\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003eCactarantula\u003c\/b\u003e arrives as a stout green beater that rewards board planning. At a casting cost of {4}{G}{G} this 6\/5 Creature with Reach trades favorably with most flyers while offering a conditional discount when your Desert theme is assembled. Its triggered draw ability punishes opponents who single it out with targeted removal or disruption, turning hostile attention into card advantage.\u003c\/p\u003e \u003cp\u003eIn practical play Cactarantula is both a blocker and a card engine. It stabilizes against air threats, pressures opposing life totals and supports Desert synergies that shave one off its casting cost. The art and flavor fit Outlaws of Thunder Junction by placing a hardy plant spider in sun baked terrain, a creature born to make the arid wilds work for it.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {4}{G}{G}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Plant Spider\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – This spell costs {1} less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 6\/5\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058576028,"sku":"CGS-RBY5-1CKYYAIG","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/f5700d47d979205bbf97cbdd7f8a6f4e.jpg?v=1712149828"},{"product_id":"cactarantula-outlaws-of-thunder-junction-near-mint-foil","title":"Cactarantula (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eSpines and Silk: Cactarantula Stalks the Dunes\u003c\/h2\u003e\n\u003cp\u003eCactarantula is a pragmatic inclusion for green decks that lean into terrains and card advantage. The creature merges the durability of reach with a conditional casting discount tied to controlling a Desert, so it frequently arrives earlier than its nominal cost suggests. In play it functions as a sturdy blocker that can punish opponents who single it out by turning a targeting spell into a draw opportunity.\u003c\/p\u003e\n\u003cp\u003eFrom a deck building perspective the six five body is useful in midrange and ramp shells that want a resilient threat that also fuels long games. The card reads well with sacrifice outlets and flicker effects because it rewards being targeted and helps refill your hand. As part of Outlaws of Thunder Junction it carries the set's frontier feel while offering straightforward, reliable utility in competitive and casual lists alike.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {4}{G}{G}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Plant Spider\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – This spell costs {1} less to cast if you control a Desert. Reach. Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 6\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Common\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eStyle\u003c\/b\u003e – Foil\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058674332,"sku":"CGS-RBY7-1CKYZNFT","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/f5700d47d979205bbf97cbdd7f8a6f4e_fcaa527e-db5b-4abf-8514-a6cab3369c56.jpg?v=1712411910"},{"product_id":"colossal-rattlewurm-outlaws-of-thunder-junction-near-mint","title":"Colossal Rattlewurm (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eColossal Rattlewurm, Sandborn Titan\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eColossal Rattlewurm arrives as a heavy hitting green beater that demands a Desert to feel fully at home. As long as you control a Desert this wurm gains flash which lets it arrive after blockers are declared or as a surprise trick on your opponent turn. It carries trample and a raw 6 slash 5 body that pressures both planes and life totals in midrange and ramp shells.\u003c\/p\u003e \u003cp\u003eThe recursion ability is practical and deck shaping. For one and a green and a trip through the graveyard you exile the wurm to fetch a Desert and drop it tapped. That sequence supports landfall triggers and fixes future flash windows. From a lore point of view this beast is the kind that turns dunes into lairs and rewrites the table state the moment it shows up.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}{G}{G}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Wurm\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Colossal Rattlewurm has flash as long as you control a Desert. Trample. {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 6\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058739868,"sku":"CGS-RBY8-1CKZ0ILT","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/fa78c03ea6298dbcd40b301f690012c7.jpg?v=1712079433"},{"product_id":"colossal-rattlewurm-outlaws-of-thunder-junction-near-mint-foil","title":"Colossal Rattlewurm (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eDesert-Born Colossus\u003c\/h2\u003e\n\u003cp\u003eColossal Rattlewurm is a straight forward threat that reads like a playbook entry for midrange green. The card arrives as a 6\/5 wurm for {2}{G}{G} with trample. It gains flash while you control a Desert which lets you present an unexpected blocker or drop pressure on an opponent at end step. As a late game plan it offers recursion through exile from the graveyard to tutor a Desert and put it into play tapped.\u003c\/p\u003e \u003cp\u003eIn practical terms Colossal Rattlewurm fits where you want a resilient beater that also advances your land board. It pressures life totals and swaps into value by finding a Desert when it dies. The foil near mint print is a clean collectible for players building around Outlaws of Thunder Junction mirror lines and Desert synergies.\u003c\/p\u003e \u003ch3\u003eCard Details:\u003c\/h3\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}{G}{G}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Wurm\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Colossal Rattlewurm has flash as long as you control a Desert. Trample. 1{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 6\/5\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058805404,"sku":"CGS-RBYB-1CKZ2DGS","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/fa78c03ea6298dbcd40b301f690012c7_52ee0add-3422-4b08-947e-b9f02b034f41.jpg?v=1712079435"},{"product_id":"colossal-rattlewurm-extended-art-outlaws-of-thunder-junction-near-mint","title":"Colossal Rattlewurm (Extended Art) (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eColossal Rattlewurm\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eColossal Rattlewurm is a practical inclusion for green midrange lists that want a resilient top end with utility. The creature trades as a six five and gains flash while you control a Desert which lets it answer instant speed threats and ambush attackers. Trample preserves its role as a clock even when it meets blockers; the body and keyword package make it straightforward to sequence into combat or cast as a surprise defender.\u003c\/p\u003e \u003cp\u003eThe graveyard ability doubles as a land tutor that scales with game state. Pay one green and a single colorless to exile the wurm and fetch a Desert onto the battlefield tapped, helping mana fix and enabling repeated flash windows. In the Outlaws of Thunder Junction frame the card reads like a toolbox piece for decks that value tempo and board presence, and its extended art print adds a collector appeal without changing play patterns.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}{G}{G}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Wurm\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Colossal Rattlewurm has flash as long as you control a Desert. Trample. {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 6\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058903708,"sku":"CGS-RBYE-1CKZ3BCR","price":0.6,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/64e56e3b20ca7b4e3457e03ca7930fc9.jpg?v=1712023816"},{"product_id":"colossal-rattlewurm-extended-art-outlaws-of-thunder-junction-near-mint-foil","title":"Colossal Rattlewurm (Extended Art) (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eColossal Rattlewurm: Desertborn Behemoth\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eColossal Rattlewurm shows up as a reliable game plan in green decks that want a big body and a toolbox for lands. At {2}{G}{G} it resolves into a 6\/5 with trample and gains flash while you control a Desert. That interaction lets you present an instant threat on an opponent turn or pair it with combat tricks to rescue favorable trades. The extended art foil finish and Near Mint condition make this copy a strong choice for collectors and players who prefer an eye catching staple that still performs.\u003c\/p\u003e \u003cp\u003eBeyond raw stats the card offers recursion and mana smoothing. For {1}{G} you can exile it from your graveyard to tutor a Desert and put that card onto the battlefield tapped. That ability helps fix late game mana and triggers synergies that care about land drops or Desert counts. Practical in many green shell builds in Outlaws of Thunder Junction it rewards careful sequencing and board timing rather than flashy plays.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e {2}{G}{G}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e Wurm\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e Colossal Rattlewurm has flash as long as you control a Desert. Trample. {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e 6\/5\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282058969244,"sku":"CGS-RBYJ-1CKZ5MMQ","price":0.75,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/64e56e3b20ca7b4e3457e03ca7930fc9_1505128e-4ef4-4939-ae08-96a43ea86fda.jpg?v=1712023818"},{"product_id":"creosote-heath-outlaws-of-thunder-junction-near-mint","title":"Creosote Heath (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eCreosote Heath — Sunset Ping for Green White Decks\u003c\/b\u003e \u003cp\u003eCreosote Heath is a functional land for decks that need consistent green white mana with an immediate trade off. It enters the battlefield tapped so you cannot cast on turn one with it, but the payoff is straightforward. When it arrives it pings an opponent for one life which can close margins against low life totals or finish off a creature via commander or direct damage triggers.\u003c\/p\u003e \u003cp\u003eUse Creosote Heath in midrange or ramp shells where a turn delay is acceptable. It smooths out early colors and pairs well with Desert synergies that care about land types. The art shows a windswept basin at dusk with cacti and distant riders which fits Outlaws of Thunder Junction themes and gives a bit of frontier flavor without changing the card's mechanical role.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {W}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e — N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059067548,"sku":"CGS-RBYM-1CKZ6PPJ","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/b54cb7428b73027803bbc841b6581952.jpg?v=1712100760"},{"product_id":"creosote-heath-outlaws-of-thunder-junction-near-mint-foil","title":"Creosote Heath (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eSunbaked Fixing for Green White Decks\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eCreosote Heath is a pragmatic desert land from Outlaws of Thunder Junction that accepts the trade of tempo for reliable fixing. Creosote Heath enters the battlefield tapped, so expect a turn of patience, but its triggered effect pings an opponent for one damage when it arrives. That small source of reach can matter in tight midrange matches and adds incidental value to deck slots that need consistent access to both green and white mana.\u003c\/p\u003e \u003cp\u003eUse Creosote Heath in decks that prioritize board development over rapid acceleration. It reads well alongside one drop plays that gain from an extra point of damage or decks that reward lands entering the battlefield. The foil Near Mint presentation shown here keeps the card collectible while remaining battle ready for play or sideboard use in a variety of formats.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost:\u003c\/b\u003e None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type:\u003c\/b\u003e Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes:\u003c\/b\u003e Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {W}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet:\u003c\/b\u003e Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity:\u003c\/b\u003e Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage:\u003c\/b\u003e English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition:\u003c\/b\u003e Near Mint Foil\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059133084,"sku":"CGS-RBYQ-1CKZ8KMK","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/b54cb7428b73027803bbc841b6581952_006e0070-d5d5-42c2-81fd-56eba9c12e5f.jpg?v=1712366800"},{"product_id":"duelist-of-the-mind-outlaws-of-thunder-junction-near-mint","title":"Duelist of the Mind (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eDuelist of the Mind — Calculated Air Supremacy\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eDuelist of the Mind rewards precise sequencing and card flow. On a single blue mana plus one, this Human Advisor arrives with flying and vigilance, letting it both pressure opposing flyers and remain ready to block. Its power tracks the number of cards you have drawn this turn so it can be a low cost threat that scales with your digging. Use it in decks that chain card advantage engines or lean into theft and looting to turn draw spells into damage.\u003c\/p\u003e \u003cp\u003eThe secondary ability reads like a compact engine for card selection. Whenever you commit a crime you may draw then discard a card which gives you control over what sticks in your hand while triggering once per turn. That interaction plays well with topdeck manipulation, graveyard synergies, and combo lines that need specific pieces. For players who value tempo and careful resource management, Duelist of the Mind is a reliable utility flier that slots into tempo, control, and midrange blue shells.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Advisor\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, vigilance. Duelist of the Mind's power is equal to the number of cards you’ve drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – *\/3\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059198620,"sku":"CGS-RBYT-1CKZ9JIP","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/616a63f6092e3742862abf1d50a5619d.jpg?v=1712022994"},{"product_id":"duelist-of-the-mind-outlaws-of-thunder-junction-near-mint-foil","title":"Duelist of the Mind (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eMind Duelist: Precision Above All\u003c\/h2\u003e\n\u003cp\u003eDuelist of the Mind is a compact engine for blue decks that rewards card advantage and tight timing. Cast for {1}{U}, this Human Advisor enters with flying and vigilance which lets it both survive combat and remain ready to block. Its power is not fixed. Instead it scales to the number of cards you have drawn this turn, turning a sequence of draw spells or effects into a sudden clock on the opponent.\u003c\/p\u003e \u003cp\u003eThe Outlaws of Thunder Junction flavor fits neatly here. The Duelist thrives in hands that chain card draw and in plays that involve committing crimes to gain tempo. Its triggered crime ability lets you smooth draws at the cost of a discard and can only trigger once per turn so it plays well with deliberate sequencing. For collectors this near mint foil print is a clean pickup for a competitive or commander list and stands out on the battlefield under the light.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Advisor\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, vigilance Duelist of the Mind’s power is equal to the number of cards you’ve drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – * \/ 3\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eStyle\u003c\/b\u003e – Foil\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059264156,"sku":"CGS-RBYX-1CKZAULZ","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/616a63f6092e3742862abf1d50a5619d_453f0e21-34f1-48eb-bddc-bca4b87ddf2c.jpg?v=1712023000"},{"product_id":"duelist-of-the-mind-extended-art-outlaws-of-thunder-junction-near-mint","title":"Duelist of the Mind (Extended Art) (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eDuelist of the Mind — Quick Thinker Above the Fray\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eDuelist of the Mind is a compact blue creature that changes how you value card draw and timing. At {1}{U} it enters as a flying advisor with vigilance and a power that tracks the number of cards you have drawn this turn. It rewards draw spells and repeatable effects by converting advantage into a swinging attacker whose strength reflects your card advantage in the current turn.\u003c\/p\u003e \u003cp\u003eIts crime trigger provides a utility loop for decks that use discard or exchange effects. When you commit a crime you may draw then discard which lets you sculpt your hand and fuel graveyard synergies while preserving tempo. Use it in a tempo shell that can protect the creature in the air and capitalize on predictable draw sequences.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Advisor\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, vigilance. Duelist of the Mind’s power is equal to the number of cards you’ve drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – *\/3\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059362460,"sku":"CGS-RBYZ-1CKZCJAP","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/34cd186ed231b81405e170e501a2e95d.jpg?v=1712023819"},{"product_id":"duelist-of-the-mind-extended-art-outlaws-of-thunder-junction-near-mint-foil","title":"Duelist of the Mind (Extended Art) (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eMind's Edge Duelist\u003c\/h2\u003e\n\u003cp\u003eDuelist of the Mind is a compact threat that rewards careful draw sequencing. The card pairs flying and vigilance with a variable power that mirrors your card draw that turn. Play it early for evasive pressure or later as the payoff for a hand full of card advantage; either way it changes how opponents block and when they respond.\u003c\/p\u003e\n\u003cp\u003eIts crime trigger slots neatly into decks that trade off card selection for tempo. Commit a crime, and you may replace the new card by discarding one you do not need. That choice keeps the card advantage tidy and preserves the creature as a repeatable threat. The foil extended art shown here is near mint and presents the character and art treatments prominently, which collectors and players will appreciate when sleeving for play or display.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Advisor\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, vigilance\u003cbr\u003eDuelist of the Mind's power is equal to the number of cards you've drawn this turn.\u003cbr\u003eWhenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – *\/3\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059427996,"sku":"CGS-RBZ3-1CKZDRFJ","price":0.6,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/34cd186ed231b81405e170e501a2e95d_b12a9ed5-9099-4651-ae90-5f564adfd79d.jpg?v=1712023821"},{"product_id":"eroded-canyon-outlaws-of-thunder-junction-near-mint","title":"Eroded Canyon (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eEroded Canyon\u003c\/b\u003e from Outlaws of Thunder Junction gives you a steady source of blue or red mana with a small tempo trade. It enters the battlefield tapped so you plan turns ahead, and its enter the battlefield trigger pings one opponent for one damage. That ping fits midrange and tempo shells where every point of life and every extra turn matters.\u003c\/p\u003e \u003cp\u003eUse Eroded Canyon when you need reliable color fixing for spells that require either island or mountain mana. It supports early interaction and can push through burn on the opponent when you cast a low cost spell the turn after it untaps. The art shows a rugged gorge carved by time and flash floods, a fitting reminder that steady advantages erode defensive lines over a game.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost:\u003c\/b\u003e none\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type:\u003c\/b\u003e Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes:\u003c\/b\u003e Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e Eroded Canyon enters the battlefield tapped. When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {R}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e n a\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty:\u003c\/b\u003e n a\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059493532,"sku":"CGS-RBZ6-1CKZECPP","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/5952323895b0e8a2fa77d3f7c13155b0.jpg?v=1712071633"},{"product_id":"eroded-canyon-outlaws-of-thunder-junction-near-mint-foil","title":"Eroded Canyon (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eEroded Canyon\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eEroded Canyon is a pragmatic pick for decks that value small incremental advantage and a flexible mana base. The card name appears on the battlefield as a Desert land that enters tapped. When it arrives it deals one damage to a target opponent which can matter in tight life totals or to finish off a troublesome blocker. Tap it for red or blue mana and fold that extra point of incidental damage into the plan when sequencing lands and spells.\u003c\/p\u003e \u003cp\u003eFrom a lore perspective the canyon carries the Outlaws of Thunder Junction tone by punishing the unwary traveler and rewarding careful timing. Use Eroded Canyon in shells that can accept a tempo loss for a reliable splash color or in burn adjacent builds that turn the one damage into consistent reach. Its foil near mint presentation makes it a subtle but practical inclusion for display or play.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e: (none)\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e: Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e: Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e: Eroded Canyon enters the battlefield tapped. When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. \u003ci\u003e{T}: Add {R} or {U}.\u003c\/i\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059559068,"sku":"CGS-RBZA-1CKZGSHL","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/5952323895b0e8a2fa77d3f7c13155b0_26ad3d14-4089-4513-a30f-02a3fe3fc036.jpg?v=1712417294"},{"product_id":"fblthp-lost-on-the-range-outlaws-of-thunder-junction-near-mint","title":"Fblthp, Lost on the Range (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eFblthp, Lost on the Range\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eFblthp, Lost on the Range is a compact but disruptive blue commander for midrange and library-manipulation builds. At a cost of \u003cb\u003e{1}{U}{U}\u003c\/b\u003e this legendary Homunculus comes with Ward 2 and steady library access. You may look at the top card of your library at any time and that card gains plot with a plot cost equal to its mana cost. The card lets you convert the top of your library into a repeatable source of plays by allowing you to play nonland cards from there.\u003c\/p\u003e \u003cp\u003eIn practical play this card rewards precise sequencing and deck construction. Use scry effects and tutors to stack meaningful plots, protect Fblthp with countermagic or bounce, and leverage the ability to cast off the top to generate tempo or surprise value. The flavor fits Outlaws of Thunder Junction: a small wanderer who bends the frontier of the library to your advantage while staying perilously easy to pick off when left unguarded.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Homunculus\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Ward {2} \u003cbr\u003eYou may look at the top card of your library any time. \u003cbr\u003eThe top card of your library has plot. The plot cost is equal to its mana cost. \u003cbr\u003eYou may play nonland cards from the top of your library.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 1\/1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059624604,"sku":"CGS-RBZC-1CKZHUGN","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/0c395cf8bbdf7ff9881c8f0589cefa9b.jpg?v=1712108757"},{"product_id":"fblthp-lost-on-the-range-outlaws-of-thunder-junction-near-mint-foil","title":"Fblthp, Lost on the Range (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eFblthp, Lost on the Range\u003c\/b\u003e is a compact blue legend that reshapes card advantage from the top of your library. For {1}{U}{U} you get a 1 1 Homunculus with Ward 2 that lets you always surveil the next draw. The printed ability reads as a chain of permissions and constraints that rewards planning. You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may play nonland cards from the top of your library. Those lines allow a tight synergy with card selection, top deck manipulation, and effects that care about casting from unexpected zones.\u003c\/p\u003e \u003cp\u003eIn practice the card excels in decks that can put high impact spells on top or that tutor efficiently. Ward 2 protects Fblthp from cheap interaction so you can keep that peek active while setting up plays. The art shows a wide eyed homunculus stranded among big beasts and surf which suits the Outlaws of Thunder Junction mood. This Near Mint foil print adds collector and play appeal for those who like a tactical, lore flavored staple with clear implications for sequencing and tempo.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Homunculus\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Ward 2\nYou may look at the top card of your library any time.\nThe top card of your library has plot.\nThe plot cost is equal to its mana cost.\nYou may play nonland cards from the top of your library.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 1\/1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059690140,"sku":"CGS-RBZG-1CKZIBPM","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/0c395cf8bbdf7ff9881c8f0589cefa9b_85a20ab8-d5ac-4119-b316-213a1ec0eb6f.jpg?v=1712108759"},{"product_id":"fblthp-lost-on-the-range-extended-art-outlaws-of-thunder-junction-near-mint","title":"Fblthp, Lost on the Range (Extended Art) (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eFblthp, Lost on the Range: Reluctant Plotter\u003c\/b\u003e \u003cp\u003eFblthp, Lost on the Range is a compact utility legend that rewards careful sequencing and patience. As a one one that costs {1}{U}{U}, it provides Ward 2 and ongoing library information. You may look at the top card of your library at any time which converts hidden knowledge into reliable options. The top card gains plot with a plot cost equal to its mana cost which opens a consistent route to cast or plot spells you were not expecting to see.\u003c\/p\u003e \u003cp\u003eIn play the homunculus shifts how you build turns. It narrows variance and enables planned plays across early and mid game. Use the plot ability to turn powerful nonland cards into repeatable threats or answers while maintaining tempo behind Ward. The extended art frames Fblthp as a small but influential presence on the battlefield and fits well into blue control shells that value information and tight sequencing.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — {1}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Homunculus\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Ward 2. You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 1\/1\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e — Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e — Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e — Near Mint\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e — English\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059755676,"sku":"CGS-RBZJ-1CKZKCTN","price":0.85,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/44bf03911c50bb8663fe0bbf51fb2821.jpg?v=1712023823"},{"product_id":"fblthp-lost-on-the-range-extended-art-outlaws-of-thunder-junction-near-mint-foil","title":"Fblthp, Lost on the Range (Extended Art) (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eFblthp Finds the Range\u003c\/h2\u003e\n\u003cp\u003eFblthp, Lost on the Range is a compact but curious addition to any blue deck that values card manipulation and surprise. This legendary creature Homunculus arrives for {1}{U}{U} and brings Ward 2 to discourage targeted removal. Its static ability to let you look at the top card of your library at any time converts hidden information into active advantage, while the plot mechanic lets that top card become a resource on its own terms.\u003c\/p\u003e \u003cp\u003ePlay Fblthp when you want a low impact board presence that reshapes draws and fuels alternate casting lines. The one one body fits into tempo shells and control lists alike. Lore wise Fblthp carries the Outlaws of Thunder Junction tone by wandering into trouble and turning misdirection into strategy. This Near Mint foil extended art print showcases the character and makes the card a practical pick for collectors and players who prefer predictable, reusable card advantage.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Homunculus\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Ward 2. You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 1\/1\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint Foil Extended Art\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059853980,"sku":"CGS-RBZN-1CKZLXIM","price":0.6,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/44bf03911c50bb8663fe0bbf51fb2821_403138c4-8687-4603-bef1-fd517ba4ebe6.jpg?v=1712023825"},{"product_id":"festering-gulch-outlaws-of-thunder-junction-near-mint","title":"Festering Gulch (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eFestering Gulch: A Quiet Ping from the Desert\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eFestering Gulch is a pragmatic land from Outlaws of Thunder Junction that asks for a moment of patience. It enters the battlefield tapped and on arrival it pings your opponent for 1 damage. That small hit can close life totals or trigger sacrifice and damage synergies in the same way other desert stops the flow of the game.\u003c\/p\u003e \u003cp\u003ePlay it when you need a reliable source of black or green mana that also advances an aggro plan. The card meshes well with decks that want incremental damage, battlefield entry triggers, or that can capitalize on opponents losing life. In Near Mint condition and English language, this printing is ready for play or a collection that values clean copies from the Outlaws of Thunder Junction set.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e: None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e: Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e: Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e: Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {G}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e: N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e: N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059919516,"sku":"CGS-RBZP-1CKZMKCN","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4e9a7809af61933396d5c79038a1fb63.jpg?v=1712037337"},{"product_id":"festering-gulch-outlaws-of-thunder-junction-near-mint-foil","title":"Festering Gulch (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eFestering Gulch: Mirebound Toll\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eFestering Gulch is a practical land for decks that need early fixing and a way to pressure opponents from the first turns. Festering Gulch enters the battlefield tapped, so it is not a tempo fix for turn one plays. When it comes into play it deals 1 damage to target opponent, which can chip away at life totals or finish off a low health plan. The foil finish on this Near Mint copy adds a subtle shimmer to the swamp and brush art without changing how it plays at the table.\u003c\/p\u003e \u003cp\u003eIn Outlaws of Thunder Junction terms this card fits the frontier logic. It reads like a concession and a tool at once, offering black or green mana through a tap ability while punishing the opponent as it arrives. Add Festering Gulch to midspeed or control builds that can afford the delayed mana and want incremental value every time a land hits the battlefield.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {G}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e — N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e — Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e — Near Mint\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e — English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eStyle\u003c\/b\u003e — Foil\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e — Uncommon\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282059985052,"sku":"CGS-RBZU-1CKZOYRZ","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4e9a7809af61933396d5c79038a1fb63_75fd0deb-d23b-4d5a-a6c0-4f58bd9d1713.jpg?v=1712382741"},{"product_id":"final-showdown-outlaws-of-thunder-junction-near-mint","title":"Final Showdown (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eFinal Showdown\u003c\/b\u003e from Outlaws of Thunder Junction is a compact mythic instant that reads like a toolbox for decisive turns. As printed it carries the Spree mechanic allowing you to choose one or more additional costs to tailor the outcome. Play it when you need to strip away abilities from the board, fortify a key creature, or wipe the battlefield entirely. Its low casting cost makes it easy to mix into white control or midrange lists where timing and flexibility matter.\u003c\/p\u003e \u003cp\u003eIn play this card forces opponents to respect multiple possible lines. Use the ability removal to bypass evasive threats, grant indestructible to protect a damage dealer, or pay the heavier option to clear blockers and reset combat. The art and set theme support a final, measured resolution rather than a flashy finish. For players who value predictable interactions and layered options, Final Showdown is a precise tool for closing turns on your terms.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Instant\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Spree (Choose one or more additional costs.) +1: All creatures lose all abilities until end of turn. +1: Choose a creature you control. It gains indestructible until end of turn. +3{W}{W}: Destroy all creatures.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060083356,"sku":"CGS-RBZX-1CKZPUDL","price":4.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/2d5bdc99cf9330a641ef3e331b9cda31_e61ffe4c-ddbe-4274-ab60-ff41e2d11c80.jpg?v=1712339635"},{"product_id":"final-showdown-outlaws-of-thunder-junction-near-mint-foil","title":"Final Showdown (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eFinal Showdown\u003c\/h2\u003e\n\u003cp\u003eFinal Showdown is a compact mythic instant that asks for decisions not brute force. The Spree mechanic lets you pick one or more added costs to tailor the effect to the board state. Cast this Near Mint foil when you need versatility. Use the small cost to strip abilities from opposing creatures, bolster a key attacker with indestructible, or pay more to clear the field entirely.\u003c\/p\u003e\n\u003cp\u003eFrom the Outlaws of Thunder Junction, the card fits decks that value timing and outcome over raw tempo. Play it as a reaction to an opponent's combat plan or as a precombat reset. The art and name fit the set flavor; it reads like a last call in a town full of desperate options. Experienced players will recognize the choices here as a way to convert situational advantage into concrete board control.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e {W}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e Instant\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e Spree (Choose one or more additional costs.) +1: All creatures lose all abilities until end of turn. +1: Choose a creature you control. It gains indestructible until end of turn. +3WW: Destroy all creatures.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e —\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060148892,"sku":"CGS-RC00-1CKZRBKP","price":5.75,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/2d5bdc99cf9330a641ef3e331b9cda31.jpg?v=1712023827"},{"product_id":"final-showdown-extended-art-outlaws-of-thunder-junction-near-mint","title":"Final Showdown (Extended Art) (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eFinal Showdown: Spree and Sundown\u003c\/h2\u003e\n\u003cp\u003eFinal Showdown is a compact white instant that rewards careful timing and board reading. The Spree ladder gives you incremental control with two low cost steps and a finishing cost that clears the board. Use the first option to neutralize hostile abilities before blocks resolve or to stop activated effects that would swing combat. The second option protects a key creature, letting a commander or key attacker survive lethal damage for one turn.\u003c\/p\u003e\n\u003cp\u003eThe highest Spree payment destroys all creatures and functions as a reset button when your board state or life total benefits from clearing the battlefield. In Outlaws of Thunder Junction this reads like a gambler's final bet. Play it alongside cards that create tokens or recover value after mass removal, and you transform the card into a flexible win condition rather than a single use answer.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Instant\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Spree\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Spree\n+1 — All creatures lose all abilities until end of turn.\n+1 — Choose a creature you control. It gains indestructible until end of turn.\n+3WW — Destroy all creatures.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – —\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060214428,"sku":"CGS-RC03-1CKZSSKK","price":8.25,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/1a35a4cb016dfbc8139697641a5b93e5.jpg?v=1712023828"},{"product_id":"final-showdown-extended-art-outlaws-of-thunder-junction-near-mint-foil","title":"Final Showdown (Extended Art) (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eShowdown at High Noon\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eFinal Showdown (Extended Art) from Outlaws of Thunder Junction is a compact white instant that answers board states with surgical precision. The Near Mint Foil extended art presents the duel in striking detail while the Spree mechanic gives incremental choices for tempo, protection, or full board reset. As an experienced player you will appreciate how the +1 options stall and secure a single threat while building loyalty counters toward the final cost that clears the battlefield.\u003c\/p\u003e \u003cp\u003eThe card reads like a toolkit for midrange and control decks. Use the first option to strip away disruptive abilities and simplify combat math. Use the second option to preserve a key creature through damage or mass removal. When you can pay the last activation the card turns into a clean sweep that resets creature-based lines of play. The foil extended art version makes it an attractive playset piece for collectors and competitive decks alike.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Instant\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Spree\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Spree \u003cbr\u003e+1 — All creatures lose all abilities until end of turn. \u003cbr\u003e+1 — Choose a creature you control. It gains indestructible until end of turn. \u003cbr\u003e+3{W}{W} — Destroy all creatures.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N\/A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – N\/A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060279964,"sku":"CGS-RC07-1CKZUXNJ","price":11.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/1a35a4cb016dfbc8139697641a5b93e5_cc36fac3-b31a-44e9-a0f9-e284547a1d7e.jpg?v=1712023830"},{"product_id":"forest-0276-outlaws-of-thunder-junction-near-mint","title":"Forest (0276) (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eForest (0276) — Outlaws of Thunder Junction\u003c\/b\u003e sits where green decks begin and end. This Near Mint basic land supplies the simple and dependable resource every green build needs. The art shows a sheltered glade carved from towering spines and sunlit canopies, a visual cue that this card is best used as steady mana and early game ramp. An experienced player will value its clean borders and clear printing for deck sleeves and competitive play.\u003c\/p\u003e \u003cp\u003eIn play this Forest performs exactly as expected. It is a foundational pick for creature heavy strategies, landfall engines, and any list that needs reliable {G}. The flavor leans into the set personality with rugged flora and sheltered growth, a small nod to Outlaws of Thunder Junction lore where survival hinges on territory and resource control. Keep it in your main deck, and you will rarely regret the slot.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Basic Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Basic Land; Forest\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – {T}: Add {G}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N\/A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060345500,"sku":"CGS-RC0A-1CKZVRII","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/c07eaa2b08c46ff7fe460f9030598931.jpg?v=1712381103"},{"product_id":"forest-0276-outlaws-of-thunder-junction-near-mint-foil","title":"Forest (0276) (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eVerdant Outpost\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eForest (0276) from Outlaws of Thunder Junction is a Near Mint foil basic land that delivers reliable green mana and a touch of setting. The art frames a shaded ravine of oversized plants and cactus like growths, suggesting green mana survives even at the edge of settlement. In practical play this card behaves as any basic Forest would, tapping for one green mana to cast your creatures and ramp spells or to fuel activated abilities.\u003c\/p\u003e \u003cp\u003eFor deck builders the foil finish makes this a subtle pick for play or display. It slots into commander, standard, and casual builds without fuss and supports color fixing for creature heavy strategies. The image and set identity fit a frontier theme so it pairs nicely with ramp and landfall synergies while remaining straightforward and dependable at the table.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e: None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e: Basic Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e: Forest\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e: {T}: Add {G}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e: N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e: N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060411036,"sku":"CGS-RC0D-1CKZWKUS","price":0.6,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/c07eaa2b08c46ff7fe460f9030598931_667ae8d1-88a2-4e90-872a-cd39bf02f9a0.jpg?v=1712381105"},{"product_id":"forlorn-flats-outlaws-of-thunder-junction-near-mint","title":"Forlorn Flats (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eForlorn Flats — Dust and Coin\u003c\/b\u003e \u003cp\u003eForlorn Flats fits into midrange and aggressive black white shells that can absorb a tempo loss for a one time effect. The land enters the battlefield tapped and deals a single point of damage to a chosen opponent as it arrives. That damage can serve as reach against low life totals, a stray ping to finish off a planeswalker, or a trigger for any synergies that care about life loss from opponents. Use it when you need a reliable source of either white or black mana without committing a turn one play.\u003c\/p\u003e \u003cp\u003eThis Near Mint copy from Outlaws of Thunder Junction captures the set tone with desert imagery and a practical downside. In practice it smooths mana while offering a small but useful tempo interaction on entry. It pairs cleanly with fetch lands and sacrifice outlets and slots into sideboard plans against decks that punish slow starts. Treat it as a utility land that trades immediate speed for predictable color fixing and a tiny incremental advantage.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Forlorn Flats enters the battlefield tapped. When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.: Add W or B.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e –\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060509340,"sku":"CGS-RC0G-1CKZYKAH","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/262afe2ae92dc5b3f51b4dc3c342a451.jpg?v=1712092409"},{"product_id":"forlorn-flats-outlaws-of-thunder-junction-near-mint-foil","title":"Forlorn Flats (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eSunbaked Toll of the Flats\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eForlorn Flats is a practical inclusion for commander decks and budget lists that need consistent access to white and black mana. Forlorn Flats enters the battlefield tapped and punishes an opponent for your land drop by dealing 1 damage when it arrives. The Near Mint Foil print shown here provides a restrained shimmer that complements the gritty desert art while signaling reliability to an experienced pilot.\u003c\/p\u003e \u003cp\u003eUse it as a tempo anchor in aggressive midrange builds or as a repeatable spot of both colors in slower control shells. The card reads like a small tax on your opponent that doubles as mana fixing. The flavor evokes a weathered outpost in Outlaws of Thunder Junction where the horizon promises danger and coin. This English foil is Near Mint and ready to slot into a foil land base.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e: —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e: Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e: Desert\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e: Forlorn Flats enters the battlefield tapped. When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {B}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e: —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e: —\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060574876,"sku":"CGS-RC0K-1CKZZZDG","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/262afe2ae92dc5b3f51b4dc3c342a451_9d78aaad-a9ac-4af2-ae69-83a42a90ab24.jpg?v=1712438155"},{"product_id":"form-a-posse-outlaws-of-thunder-junction-near-mint","title":"Form a Posse (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eForm a Posse — Rally the Mercenaries\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eForm a Posse gives you scalable board presence in games where tempo matters. For the cost of {X}{R}{W} you create X 1\/1 red Mercenary creature tokens that each carry a Tap ability that buffs an ally for the turn. The card name and printed wording make its intent clear. You invest mana to flood the battlefield and then convert those bodies into damage or combat tricks by tapping them to grant a target creature +1\/+0 until end of turn, with the usual sorcery timing restriction.\u003c\/p\u003e \u003cp\u003eIn practical play the card excels in aggressive midrange shells and token synergies. Cast it when you can follow up with haste effects or when you need multiple one point attackers to trade favorably. The Mercenary creature type interacts with effects that care about creature type and token production, and the temporary buff provides a reliable way to push through incremental damage or win a favorable combat step. As a piece of Outlaws of Thunder Junction, it fits the set theme of rough hands joining for quick profit and immediate impact.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{R}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Create X 1\/1 red Mercenary creature tokens with \"Tap: Target creature you control gets +1\/+0 until end of turn. Activate only as a sorcery.\"\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N\/A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – N\/A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060640412,"sku":"CGS-RC0N-1CL01VPT","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/ad3d35214118159e2d7f5ed16b23428e.jpg?v=1712034337"},{"product_id":"form-a-posse-outlaws-of-thunder-junction-near-mint-foil","title":"Form a Posse (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eForm a Posse: Round Up the Crew\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eForm a Posse is a practical tool for midgame board development. Cast for {X}{R}{W}, it produces X one one red Mercenary creature tokens that each carry the familiar tap ability that grants a creature you control plus one plus zero until end of turn. The tokens themselves function as flexible fodder and incremental buffs, letting you trade tempo for reach or protect a key attacker by giving it small incremental power boosts over successive turns.\u003c\/p\u003e \u003cp\u003eFrom a tactical perspective this sorcery rewards planning. Choosing X shapes how many attackers you will need and how many activations of the buff you can realistically make. The card sits naturally in aggressive decks that want to flood the board and in token synergies that value triggered abilities or sacrifice outlets. The flavor fits the set: frontier mercenaries who arrive in numbers and do a job before the next dawn.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{R}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Create X 1\/1 red Mercenary creature tokens with \"{T}: Target creature you control gets +1\/+0 until end of turn. Activate only as a sorcery.\"\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060705948,"sku":"CGS-RC0R-1CL02RMU","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/ad3d35214118159e2d7f5ed16b23428e_afc581c6-9791-4c6a-b406-c4fa956b224f.jpg?v=1712379700"},{"product_id":"frontier-seeker-outlaws-of-thunder-junction-near-mint","title":"Frontier Seeker (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eFrontier Seeker\u003c\/b\u003e \u003cp\u003eFrontier Seeker is a compact one white one creature that rewards careful sequencing and map reading. As a 2 1 Human Scout it takes up minimal board space while offering a small tutor effect when it enters the battlefield. The ability to look at the top five cards of your library and reveal a Mount creature or a Plains card provides targeted consistency for both aggressive and toolbox builds that want reliable access to terrain or cavalry.\u003c\/p\u003e \u003cp\u003ePlay it early to smooth draws or deploy it after a land drop to dig for a key piece. In limited play the card accelerates your plan by finding a creature with Mount or a land that fixes mana. From a lore perspective the Seeker fits the Outlaws of Thunder Junction motif of frontier routes and mounted scouts scouting new lines. Treat it as low commitment card advantage that slots cleanly into tempo sensitive sequences and creature based synergies.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Scout\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 2\/1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060804252,"sku":"CGS-RC0U-1CL04DIF","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4788b7cbf728cfc4472931a3157c6474.jpg?v=1712527978"},{"product_id":"frontier-seeker-outlaws-of-thunder-junction-near-mint-foil","title":"Frontier Seeker (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eFrontier Seeker: Trailwise Scout\u003c\/h2\u003e\n\u003cp\u003eFrontier Seeker is the sort of two drop you want in any midrange white deck that values card selection and tempo. When Frontier Seeker enters the battlefield you survey the top five cards of your library and may grab a Mount creature or a Plains card. That trade gives you both immediate board development and late game value when you hit a tutor for a mount to attack with or a Plains to fuel mana. The Near Mint Foil finish on this Outlaws of Thunder Junction print highlights the art and makes it easy to spot in a commander sleeve or draft binder.\u003c\/p\u003e\n\u003cp\u003ePlay it early to stabilize the board or as a top end trick in aggressive builds that want a reliable second turn presence. The creature type Human Scout fits the set flavor and supports synergies that care about scouts or human tribal decks. From a lore angle Frontier Seeker reads like a pathfinder who finds safe routes through thunderous badlands so your next play arrives primed and on time.\u003c\/p\u003e\n\u003ch3\u003eCard Details:\u003c\/h3\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Scout\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 2\/1\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint Foil\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060837020,"sku":"CGS-RC0Y-1CL05HLE","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4788b7cbf728cfc4472931a3157c6474_b23d1239-51ab-490e-b2c8-54bf252d59ee.jpg?v=1712527980"},{"product_id":"hell-to-pay-outlaws-of-thunder-junction-near-mint","title":"Hell to Pay (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eHell to Pay — Burn for Treasure\u003c\/b\u003e \u003cp\u003eHell to Pay from Outlaws of Thunder Junction is a compact red sorcery built for efficient removal and resource conversion. Cast for {X}{R}, it deals X damage to a target creature and then rewards you with Treasure when you overkill a threat. Use it to answer midrange creatures, reset a key blocker, or finish off a damaged threat while gaining mana sources for your next turn.\u003c\/p\u003e \u003cp\u003eThe card reads like a simple tool and plays like one too. Experienced players will appreciate the timing flexibility and the tempo swing created by turning excess damage into tapped Treasure tokens. Hell to Pay fits naturally into aggressive or burn oriented builds, and it also finds a role in control shells that need a reactive answer that replenishes resources. Condition Near Mint and English printing make this a collectible pick for Outlaws of Thunder Junction collectors and players alike.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060935324,"sku":"CGS-RC10-1CL07QQF","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/ae93f6b968fbe339bee97f4f24c68f64.jpg?v=1712065859"},{"product_id":"hell-to-pay-outlaws-of-thunder-junction-near-mint-foil","title":"Hell to Pay (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eHell to Pay — Burn for Bounty\u003c\/h2\u003e\n\u003cp\u003eHell to Pay is a compact removal spell that scales with your risk. Cast it for {X}{R} to deal X damage to target creature and then convert any excess damage into value by creating that many tapped Treasure tokens. It functions cleanly as efficient spot removal or as a conversion engine when your burn overshoots a blocker. In practice this card doubles as removal and ramp in one tidy red package, letting you shape tempo while funding follow up plays.\u003c\/p\u003e \u003cp\u003eFrom a gameplay perspective use Hell to Pay when you can predict a creature's lethal range or plan to push through damage beyond destruction. The Treasure tokens reward precise math and sequencing, and they mesh well with artifact synergies or cards that cash in mana. In set lore the spell echoes the Outlaws of Thunder Junction attitude of taking risks for reward as lucky explorers chipped gold from cavern walls, and the foil near mint print makes it a clean pickup for players who want a playable piece of that story.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – (none)\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282060968092,"sku":"CGS-RC14-1CL08FFU","price":0.5,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/ae93f6b968fbe339bee97f4f24c68f64_e25b24bb-81bc-4f83-b3e0-2368bee848eb.jpg?v=1712065861"},{"product_id":"hell-to-pay-extended-art-outlaws-of-thunder-junction-near-mint","title":"Hell to Pay (Extended Art) (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eHell to Pay\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eHell to Pay from Outlaws of Thunder Junction is a compact removal spell that scales with intent. Cast for {X}{R}, it deals X damage to target creature and then rewards excess damage by creating tapped Treasure tokens equal to that excess. As a red sorcery it fits naturally into midrange builds that want flexible removal while refueling mana on the spot. The extended art treatment on this Near Mint copy emphasizes the volcanic impact of the effect without changing how the card resolves.\u003c\/p\u003e \u003cp\u003ePlay it as a finisher against single threats or as efficient removal when you can overdeal to a blocker and turn leftover damage into Treasure. In limited this card doubles as a removal tool and an engine for aggressive mana ramps. The card draws on frontier lore of outlaw prospectors who walked away with both blood and gold, a small nod to the set story that ties the mechanical Treasure reward to the world around Thunder Junction.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282061066396,"sku":"CGS-RC17-1CL0AYIV","price":0.7,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/de6cb038b925b8ffa363c03c482faa95.jpg?v=1712023832"},{"product_id":"hell-to-pay-extended-art-outlaws-of-thunder-junction-near-mint-foil","title":"Hell to Pay (Extended Art) (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003ePay the Piper\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eHell to Pay rewards precise math and timely removal. Cast this sorcery for {X}{R} to deal X damage to target creature and convert any excess damage into value by creating tapped Treasure tokens equal to the amount of damage that overkilled the creature. It functions as conditional removal and a ramp engine in one turn, which fits cleanly into red decks that plan around maximizing a single strike.\u003c\/p\u003e \u003cp\u003eIn practice this is a card for players who count serviceable lines and plan exits. Use it to finish off an oversized blocker when you have extra mana or to capitalise on a board with damage already marked. The extended art foil here emphasizes the Outlaws of Thunder Junction aesthetic while remaining a straightforward tool for control, midrange, and combo shells that welcome Treasure as fuel.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282061131932,"sku":"CGS-RC1B-1CL0BYGW","price":1.75,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/de6cb038b925b8ffa363c03c482faa95_af0061a9-6cf2-43e1-9209-0294c6277cfc.jpg?v=1712023834"},{"product_id":"honest-rutstein-outlaws-of-thunder-junction-near-mint","title":"Honest Rutstein (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eHonest Rutstein, Grinning Warlock\u003c\/h2\u003e\n\u003cp\u003eHonest Rutstein is a compact engine piece for graveyard and spellcentric decks. With a casting cost of {1}{B}{G} and a 3 2 body, he comes down early and immediately recovers tempo by returning a creature card from your graveyard to your hand when he enters the battlefield. That trigger pairs well with sacrifice synergies and recursion loops that value getting key creatures back for another entry or to protect them from exile effects.\u003c\/p\u003e\n\u003cp\u003eBeyond the enter the battlefield effect, Honest Rutstein grants a steady discount to your creature spells which tightens mana curves and enables bigger plays a turn earlier. In midrange shells he smooths out sequencing and in aggressive graveyard builds he fuels repeated threats. The card reads like a practical toolkit for players who like to play around the stack while keeping pressure on the board.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{B}{G}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Legendary Creature, Human Warlock\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost 1 less to cast.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 3\/2\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282061230236,"sku":"CGS-RC1E-1CL0CUZD","price":0.45,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/73236d045e3ff144eef0e7f7c419a658.jpg?v=1712173717"},{"product_id":"honest-rutstein-outlaws-of-thunder-junction-near-mint-foil","title":"Honest Rutstein (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eHonest Rutstein: Grave Bargains, Cheaper Creatures\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eHonest Rutstein rewards careful timing and long game planning. When this Legendary Human Warlock hits the battlefield you pull a creature card back from your graveyard into your hand which keeps your engine moving without overcommitting the board. The 3 2 body is practical; it survives early skirmishes while still slotting smoothly into midrange lines.\u003c\/p\u003e \u003cp\u003eBeyond its enter the battlefield effect Rutstein cuts the cost of creature spells you cast by one which opens up turn compression and unexpected tempo plays. Use that discount to chain threats or to recast a key creature you just recovered. The foil Near Mint presentation and uncommon rarity make this a solid pick for both competitive builds and thematic Commander lists that lean into recursion and efficient creature value.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{B}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Warlock\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost 1 less to cast.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 3\/2\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Uncommon\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eStyle\u003c\/b\u003e – Foil Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282061295772,"sku":"CGS-RC1H-1CL0ETKC","price":0.6,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/73236d045e3ff144eef0e7f7c419a658_c2988134-ea98-47ad-b3ed-ec1f13ab863c.jpg?v=1712433356"},{"product_id":"island-0273-outlaws-of-thunder-junction-near-mint","title":"Island (0273) (Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eQuiet Tide Island\u003c\/h2\u003e\n\u003cp\u003eIsland is a straightforward piece of infrastructure for any blue deck. This Near Mint Basic Land from Outlaws of Thunder Junction provides reliable blue mana and slots easily into control shells, tempo decks, and any list that needs consistent access to {U}. The art shows a layered canyon carved by waterfalls feeding a calm pool, a useful image that helps players picture mana as a steady supply rather than a sudden surge.\u003c\/p\u003e\n\u003cp\u003eIn play the card is simple and predictable. It taps for {U} and has no casting cost or added abilities which makes it immune to most creature removal and disruptive effects that target nonland permanents. For deck builders the Island is a clean inclusion when you want maximum consistency and minimal overhead; in limited and constructed it performs exactly as printed, supporting spells, counterspells, and card draw without complications.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003eMana Cost: none\u003c\/li\u003e \u003cli\u003eCard Type: Basic Land\u003c\/li\u003e \u003cli\u003eSubtypes: Island\u003c\/li\u003e \u003cli\u003eCard Text \/ Rules Text (Printed): {T}: Add {U}.\u003c\/li\u003e \u003cli\u003ePower \/ Toughness: N A\u003c\/li\u003e \u003cli\u003eSet: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003eCollector Number: 0273\u003c\/li\u003e \u003cli\u003eLanguage: English\u003c\/li\u003e \u003cli\u003eCondition: Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282061361308,"sku":"CGS-RC1K-1CL0FISX","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/a46fa5096fb2b6267edfc4d3619ddd68.jpg?v=1712428943"},{"product_id":"island-0273-outlaws-of-thunder-junction-near-mint-foil","title":"Island (0273) (Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eTidal Refuge\u003c\/h2\u003e\n\u003cp\u003eIsland (0273) from Outlaws of Thunder Junction Near Mint Foil is a playfield staple you will actually want to look at during long matches. The card art shows layered sandstone cliffs and wide cascading falls that feed a cobalt pool. In practical terms the card delivers reliable blue mana for counters, card draw and tempo plays while the foil finish catches light in ways that make each tap feel purposeful.\u003c\/p\u003e\n\u003cp\u003eAs a basic land this Island fits every deck that needs consistent {U}. Use it early to hit your mana curve or late to keep up with multiple spells per turn. The artwork and foil surface add a small tabletop presence without changing how the card reads in format play. For players who value both utility and a bit of set flavor this is a solid pick for Standard, Commander and casual builds alike.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e: None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e: Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e: Basic Land — Island\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e: {T}: Add {U}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e: N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43282061426844,"sku":"CGS-RC1O-1CL0HDPY","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/a46fa5096fb2b6267edfc4d3619ddd68_12063367-fb67-4939-85cd-322b59a5fb13.jpg?v=1712527992"}],"url":"https:\/\/journeysendgames.com\/collections\/outlaws-of-thunder-junction-magic-the-gathering.oembed?page=63","provider":"Journey’s End Games","version":"1.0","type":"link"}