{"title":"Commander: Outlaws of Thunder Junction","description":"","products":[{"product_id":"gonti-canny-acquisitor-borderless-commander-outlaws-of-thunder-junction-near-mint","title":"Gonti, Canny Acquisitor (Borderless) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eGonti, the Quiet Scavenger\u003c\/h2\u003e\n\u003cp\u003eGonti, Canny Acquisitor plays like a toolbox commander for a player who prizes information and tempo. The card rewards consistent combat pressure by letting you pry the top card from an opponent and then cast it under your control while it remains exiled. That interaction turns each successful attack into a potential swing in options and resources and pairs naturally with discard, sacrifice, and steal effects.\u003c\/p\u003e\n\u003cp\u003eAs a five five with a cost reduction ability this Gonti variant both stabilizes your mana decisions and expands color access since mana of any type can be used to cast exiled spells. Use Gonti, Canny Acquisitor to pressure opponents, dig for answers, and convert damage into card advantage. The near mint borderless printing shown here is ideal for table play and Commander shelves alike.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}{B}{B}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Aetherborn Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Spells you cast but don’t own cost {1} less to cast.\nWhenever one or more creatures you control deal combat damage to a player, look at the top card of that player’s library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 5\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Mythic\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43340953157788,"sku":"CGS-RFPW-1CXE0XPA","price":1.65,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/c262314f84f174dbf73f948391754b3a.jpg?v=1712023908"},{"product_id":"gonti-canny-acquisitor-borderless-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Gonti, Canny Acquisitor (Borderless) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eGonti Makes a Quiet Living\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eGonti, Canny Acquisitor is a compact toolbox commander that rewards careful attacks and a tight mana plan. On the battlefield she reduces the cost of spells you cast that you do not own by one generic mana. That discount smooths out splashy off‑color plays and makes grabbing an opponent's top card a practical game plan rather than a novelty. Her combat trigger reads like a thief's contract: when your creatures deal combat damage to a player you may exile the top card of that library face down and play it while it remains exiled using any color of mana.\u003c\/p\u003e \u003cp\u003ePlay her in a deck built to pressure opponents and exploit stolen resources. The card pairs with evasive or deathtouch creatures that reliably connect in combat and with mana fixing that turns the universal casting permission into real options. There is a small touch of Outlaws of Thunder Junction lore in the art and design; Gonti operates like a reliable informant who keeps one hand on treasure and the other on opportunity. This near mint foil borderless print shows fine detail and foil accenting that highlights the gold and blue of the theft motif.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}{B}{B}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Aetherborn Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Spells you cast but don’t own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player’s library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 5\/5\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43340953354396,"sku":"CGS-RFPX-1CXE1QCB","price":1.2,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/c262314f84f174dbf73f948391754b3a_251028c7-5226-434b-9a33-8a1ed548bc27.jpg?v=1712023910"},{"product_id":"olivia-opulent-outlaw-borderless-commander-outlaws-of-thunder-junction-near-mint","title":"Olivia, Opulent Outlaw (Borderless) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eOlivia, Opulent Outlaw — Blood and Booty\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eOlivia, Opulent Outlaw rewards aggressive planning and resource conversion. As a flying lifelink three three she serves as a reliable attacker and a safety valve that gains life while applying pressure. The card encourages an outlaw tribal approach since each successful combat hit by one or more outlaws generates a Treasure token, turning pressure into currency you can spend to power mid game synergies.\u003c\/p\u003e \u003cp\u003eHer activated ability scales broad board state strength into permanent growth. For a modest cost and the sacrifice of two Treasures you distribute two plus one plus one counters to every creature you control, which converts short term loot into long term inevitability. This card fits well in decks that value combat triggers, token economy, and engines that care about counters or Treasure sacrifice.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{R}{B}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Vampire Assassin\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, lifelink. Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) {3}, Sacrifice two Treasures: Put two +1\/+1 counters on each creature you control. Activate only as a sorcery.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 3\/3\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43340953551004,"sku":"CGS-RFPY-1CXE2JUA","price":4.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4a75ec750247396f9f2d17be93d6ee08.jpg?v=1712023913"},{"product_id":"olivia-opulent-outlaw-borderless-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Olivia, Opulent Outlaw (Borderless) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eOlivia, Opulent Outlaw\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eOlivia, Opulent Outlaw is a compact commander that blends evasive pressure with resource generation. As a 3 slash 3 flying lifelink attacker she punches through small chump blockers while turning successful strikes into Treasure tokens that ramp your mid game. The printed trigger encourages attacking lines and rewards skirmish style play in multiplayer pods where a single hit can seed an engine.\u003c\/p\u003e \u003cp\u003eHer activated ability converts currency into growth. For three and sacrificing two Treasures you place two plus one slash plus one counters on each creature you control, a sweep that scales with token squads and anthem effects. Use Olivia to pivot from attrition to a decisive wide board while leaning into assassination themes that fit the set lore of rogues and mercenaries.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost:\u003c\/b\u003e {1}{B}{R}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type:\u003c\/b\u003e Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes:\u003c\/b\u003e Vampire Assassin\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e Flying, lifelink\nWhenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)\n{3}, Sacrifice two Treasures: Put two +1\/+1 counters on each creature you control. Activate only as a sorcery.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e 3\/3\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43340953682076,"sku":"CGS-RFPZ-1CXE3XLY","price":4.75,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4a75ec750247396f9f2d17be93d6ee08_95b5eff1-6ca5-4916-9acf-aee2635e66c3.jpg?v=1712023916"},{"product_id":"stella-lee-wild-card-borderless-commander-outlaws-of-thunder-junction-near-mint","title":"Stella Lee, Wild Card (Borderless) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eStella Lee, Wild Card\u003c\/b\u003e is a compact but potent commander that rewards spell density and sequencing. At three mana she incentivizes casting multiple spells each turn by exiling the top card of your library when you cast your second spell and letting you play that card until the end of your next turn. That ability turns cheap cantrips and card draw into extended value across turns and gives you pause to plan multi-turn chains with intention.\u003c\/p\u003e \u003cp\u003eHer activated ability copies an instant or sorcery for a single blue red mana, but only once you have cast three or more spells in the turn. This creates tension between setting up the threshold and cashing it in. Build around low cost interaction and reusable untap effects and she converts tempo into card advantage. In lore she fits the Outlaws of Thunder Junction as a pragmatic trickster who manipulates odds and opportunity without unnecessary flourish.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — {1}{U}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Human Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. {R}{U}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you have cast three or more spells this turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 2\/4\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43340953878684,"sku":"CGS-RFQ0-1CXE4APY","price":3.15,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/b3e52455363dc7c4932ce1ac5d140d0f.jpg?v=1712023918"},{"product_id":"stella-lee-wild-card-borderless-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Stella Lee, Wild Card (Borderless) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cb\u003eStella Lee, Wild Card — Quick Draw Rogue\u003c\/b\u003e \u003cp\u003eStella Lee, Wild Card is a compact commander that rewards spell density and sequencing. The card turns your second cast each turn into a library dig that grants a temporary permission to play the exiled card through your next turn. That effect pairs cleanly with cheap cantrips and rituals to keep fuel coming and options open while you build toward the activated copy ability.\u003c\/p\u003e \u003cp\u003eHer tap ability copies an instant or sorcery you control but only becomes available after a busy turn of three or more casts. Use it to double a removal spell or a value engine. In foil borderless form this near mint English print sits well in a blue red storm or spell-slinger shell and fits the Outlaws of Thunder Junction tone where cunning and timing win the day.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — {1}{U}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Legendary Creature, Human Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Human Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you have cast three or more spells this turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 2\/4\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43340954042524,"sku":"CGS-RFQ1-1CXE5HQA","price":6.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/b3e52455363dc7c4932ce1ac5d140d0f_819dee9a-2edd-4224-86fc-07587e268143.jpg?v=1712023921"},{"product_id":"yuma-proud-protector-borderless-commander-outlaws-of-thunder-junction-near-mint","title":"Yuma, Proud Protector (Borderless) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eYuma Stands Guard\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eYuma, Proud Protector fits into a midrange commander shell that prizes lands and timing. The spell becomes cheaper as your graveyard fills with lands, which rewards deliberate land play and recursion. When Yuma enters or attacks you may sacrifice a land to draw a card, turning land drops into selection and keeping your hand relevant while advancing board plans.\u003c\/p\u003e \u003cp\u003eThe secondary trigger turns Desert milling into steady board presence. Whenever a Desert card goes to your graveyard from anywhere you get a 4\/2 green Plant Warrior token with reach. That synergy nudges deckbuilding toward sacrifice outlets, fetch effects, and self milling to leverage value. Experienced players will appreciate how Yuma converts land resources into card advantage and creatures without flashy tricks, making it a dependable leader for a lands focused strategy.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — {5}{R}{G}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Human Ranger\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4\/2 green Plant Warrior creature token with reach.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 6\/6\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43340954206364,"sku":"CGS-RFQ2-1CXE6ZXA","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4b792ec5be078dfb2d42fe0c5b468b90.jpg?v=1712023924"},{"product_id":"yuma-proud-protector-borderless-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Yuma, Proud Protector (Borderless) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eYuma, Proud Protector\u003c\/b\u003e settles into the battlefield as a firm anchor for land-centric decks. The creature tax reduction scales with graveyard land count so casting becomes easier as the game extends. When Yuma enters or charges forward, you may sacrifice a land to replace it with a card draw, trading tempo for selection in a precise, measured way. The Desert trigger creates a durable 4\/2 green Plant Warrior with reach whenever a Desert card is sent to your graveyard from anywhere, letting you convert land-based synergies into defensive presence.\u003c\/p\u003e \u003cp\u003ePlay this mythic as a late game stabilizer that rewards disciplined land management and deliberate sacrifices. It reads well in commanded decks that mill, fetch, or cycle lands; the card design encourages a steady engine rather than an all in push. The borderless foil presentation suits decks that value table presence and legend status without changing how the card interacts with the stack or triggers. For pilots who prefer control through resources, Yuma provides predictable value and a repeatable pathway from lands to cards and board tokens.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — {5}{B}{R}{G}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Human Ranger\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4\/2 green Plant Warrior creature token with reach.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 6\/6\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43340954337436,"sku":"CGS-RFQ3-1CXE7VFB","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4b792ec5be078dfb2d42fe0c5b468b90_916e372c-84c0-4712-8a9e-b395d6d010d8.jpg?v=1712023927"},{"product_id":"academy-manufactor-commander-outlaws-of-thunder-junction-near-mint","title":"Academy Manufactor (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eToolbox Tripler\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAcademy Manufactor is a compact engine piece that rewards token economy and assembly lines in artifact and clue decks. As an artifact creature with a modest body and a flat casting cost of three colorless mana, it excels where multiple utility tokens trigger synergies. Experienced pilots will note that it does not replace generating a single token with another; instead it expands each creation into a full set of Clue Food and Treasure which multiplies value on sacrifice outlets, card draw loops, and mana sinks.\u003c\/p\u003e \u003cp\u003eThe printed ability reads plainly and reliably which makes sequencing around effects straightforward. In Commander builds from Outlaws of Thunder Junction it pairs well with token producers, copying effects, and tutors that fetch artifacts. The card plays smoothly in midrange shells where durable boards and incremental advantage matter, and its assembly worker framing links nicely to artifact tribal strategies while remaining flexible in broader decks.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Artifact Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Assembly Worker\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – If you would create a Clue, Food, or Treasure token, instead create one of each.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 1\/3\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373508722844,"sku":"CGS-RJQ7-1DCWEARE","price":6.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/24eeee2c7618884661c277f44f364d9c.jpg?v=1712370495"},{"product_id":"access-tunnel-commander-outlaws-of-thunder-junction-near-mint","title":"Access Tunnel (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eAccess Tunnel\u003c\/b\u003e is a practical piece of infrastructure for players who want reliable utility from their lands. It enters the battlefield as a source of colorless mana which fits into any deck that needs flexible ramp. The second ability is a small timed trick that turns modest attackers into unblockable threats for one turn when you pay three mana and tap the land. Use it to push through a final point of damage or to enable a combat trick that protects a creature from removal by forcing through evasion instead.\u003c\/p\u003e \u003cp\u003eFrom a lore angle the card reads like a meeting place for Oriq operatives moving through Arcavios. That is reflected in how the card plays. It does not accelerate large turns but it grants a repeatable resource and a situational single use that rewards good timing and board reading. Experienced players will value the predictable output and the tactical window it opens during combat phases.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e {T}: Add {◇}. 3, {T}: Target creature with power 3 or less can’t be blocked this turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373508755612,"sku":"CGS-RJQ8-1DCWFSKE","price":1.25,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/ef34b460891ac93f552b796afcff60a9.jpg?v=1712370498"},{"product_id":"aetherborn-marauder-commander-outlaws-of-thunder-junction-near-mint","title":"Aetherborn Marauder (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eSkymarshal of Pilfered Might\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAetherborn Marauder is a compact threat that fits neatly into sacrifice shells and counters decks. The card pairs flying with lifelink so each swing can shore up your life total while remaining evasive. Its enter the battlefield trigger lets you gather +1\/+1 counters from your board and concentrate them on this creature, turning scattered growth into a single, efficient attacker.\u003c\/p\u003e \u003cp\u003eIn practice the Marauder rewards board planning. Move counters off tokens and utility creatures to create a single resilient flier that trades favorably and gains life back for the team. In Commander games this is tidy interaction with proliferate effects and anthem effects, and it reads as a practical tool rather than a gimmick.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Aetherborn Rogue\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, lifelink\nWhen Aetherborn Marauder enters the battlefield, move any number of +1\/+1 counters from other permanents you control onto Aetherborn Marauder.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 2\/2\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Uncommon\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373509476508,"sku":"CGS-RJQ9-1DCWLGDD","price":0.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/3d9038c6cf8b9f4b875d93e346887989.jpg?v=1712370501"},{"product_id":"ancient-greenwarden-commander-outlaws-of-thunder-junction-near-mint","title":"Ancient Greenwarden (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eStone Sentinel of the Frontier\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAncient Greenwarden is a practical choice for green graveyard strategies in Commander. The card reads as a stable land recursion engine with reach to hold the air while you rebuild the board. You may play lands from your graveyard which smooths color fixing and accelerates landfall value. Its ability to copy triggered abilities that care about lands gives extra mileage to any slot that triggers when a land hits the battlefield.\u003c\/p\u003e \u003cp\u003eIn Outlaws of Thunder Junction games this creature plays like a workhorse. It supports landfall themes and token or aura engines that rely on repeated triggers. At five toughness and seven power you have a sturdy body that blocks flyers and survives most single target removal while you extract value from each return. If your deck runs ways to sacrifice or bounce lands you can turn one land into two triggers or more and force favorable lines across multiple turns.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eMana Cost\u003c\/b\u003e — {4}{G}{G}\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Type\u003c\/b\u003e — Creature\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSubtypes\u003c\/b\u003e — Elemental\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Reach\u003cbr\u003e\nYou may play lands from your graveyard.\u003cbr\u003e\nIf a land entering the battlefield causes a triggered ability you control to trigger, that ability triggers an additional time.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 5\/7\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373509509276,"sku":"CGS-RJQA-1DCWMYWF","price":11.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/531e3e4f806c58ce9d59b7914290cf0b.jpg?v=1712370504"},{"product_id":"angel-of-indemnity-commander-outlaws-of-thunder-junction-near-mint","title":"Angel of Indemnity (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eAngel of Indemnity\u003c\/b\u003e is a deliberate toolbox card for white midrange and control decks. Casting this 5\/5 flying lifelink creature for {5}{W} gives you immediate value through reanimating a permanent with mana value four or less from your graveyard when it enters the battlefield. It holds the board through life gain and aerial pressure while replacing itself with a relevant permanent that fits your game plan.\u003c\/p\u003e \u003cp\u003eThe Encore ability scales the card into a late game play. For {6}{W}{W} you can exile it from your graveyard to create token copies that must attack each opponent this turn if able. They gain haste and are sacrificed at the beginning of the next end step. Use Encore as a finishing line or to force through damage and triggers across multiple opponents in multiplayer pods. Practical, flexible and straightforward from an experienced pilots perspective.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {5}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Angel Warrior\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, lifelink\u003cbr\u003eWhen Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.\u003cbr\u003eEncore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 5\/5\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373510459548,"sku":"CGS-RJQB-1DCWRNZF","price":2.3,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/2be6cb0c0e34407eb442c44915ee6402.jpg?v=1712370506"},{"product_id":"angel-of-indemnity-extended-art-commander-outlaws-of-thunder-junction-near-mint","title":"Angel of Indemnity (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eSkybound Bounty\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAngel of Indemnity (Extended Art) is a workhorse for midrange and blink strategies in Commander: Outlaws of Thunder Junction. The card pairs durable flying and lifelink with a one time reanimation trigger that brings back a permanent card with mana value four or less from your graveyard to the battlefield. The extended art frame emphasizes the angel's western motif while keeping game text clearly readable for tournament play at Near Mint quality.\u003c\/p\u003e \u003cp\u003ePlayers familiar with encore lines will recognize a late game avenue to recast the angel and rebuild a board state under pressure. Use Angel of Indemnity to restore a key artifact or utility creature and to stabilize life totals with its lifelink body. This edition is English, Rare, Normal style and ships in Near Mint condition for collectors and commanders alike.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {5}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Angel Warrior\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, lifelink. When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore 6{W}{W}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 5\/5\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373510492316,"sku":"CGS-RJQC-1DCWSTRT","price":1.8,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/558588bab3d083081b5b690f668ea653.jpg?v=1712370509"},{"product_id":"angel-of-indemnity-extended-art-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Angel of Indemnity (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eSkybound Indemnity\u003c\/h2\u003e\n\u003cp\u003eAngel of Indemnity is a practical inclusion for midrange white decks that need a reliable value engine. Casting for six mana yields a 5 5 flyer with lifelink while immediately returning a permanent with mana value four or less from your graveyard to the battlefield. That interaction creates instant tempo swings and stabilizes life totals, making the card useful in both casual multiplayer and competitive commander shells.\u003c\/p\u003e \u003cp\u003eThe Encore ability offers a secondary mode for recurring pressure late in the game. Pay twelve with two white to recast a token copy that can punch through blockers or shore up a board state after a sweep. In the lore of Outlaws of Thunder Junction this angel arrives like a ledger settled and a debt repaid, restoring what was lost and leaving opponents to reckon with the cost.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {5}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Angel Warrior\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, lifelink\u003cbr\u003eWhen Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.\u003cbr\u003eEncore 6{W}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 5\/5\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint Foil\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373510525084,"sku":"CGS-RJQD-1DCX0VXU","price":6.75,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/558588bab3d083081b5b690f668ea653_05c653bd-d7eb-44f9-b12f-e85f46652d22.jpg?v=1712370512"},{"product_id":"angel-of-the-ruins-commander-outlaws-of-thunder-junction-near-mint","title":"Angel of the Ruins (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eAngel of the Ruins — Skybound Salvager\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAngel of the Ruins is a stout removal engine that also serves as a late game planar threat. Casting for {5}{W}{W} nets a 5\/7 flying Artifact Creature Angel that immediately pressures opponents while clearing troublesome permanent types. The enter the battlefield trigger exiles up to two target artifacts and or enchantments, which plays well in decks that want soft answers without relying on instants or sorceries.\u003c\/p\u003e \u003cp\u003eIts Plainscycling ability gives consistent access to color fixing and deck smoothing in grindy games. Use the exile trigger to buy time against artifact combo lines or to strip defensive enchantments off opposing blockers. Practical, not flashy, this card fits into control and midrange shells that value stable board presence and flexible answers within a white heavy mana base.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {5}{W}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Artifact Creature — Angel\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Artifact Creature, Angel\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying. When Angel of the Ruins enters the battlefield, exile up to two target artifacts and\/or enchantments. Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 5\/7\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373510557852,"sku":"CGS-RJQE-1DCX1DFU","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/8671d9e612c8ee030725c0ed546498cf.jpg?v=1712370515"},{"product_id":"angelic-sell-sword-commander-outlaws-of-thunder-junction-near-mint","title":"Angelic Sell-Sword (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eSkybound Sell Sword\u003c\/h2\u003e\n\u003cp\u003eAngelic Sell-Sword is a solid midgame threat that doubles as a token engine and a conditional card draw. The card reads plainly: it comes down as a 4 4 flyer with vigilance for five mana and rewards you when you develop a board. Each time it or another nontoken creature arrives, you get a 1 1 red Mercenary token that can tap to push one of your creatures over the damage line on the turn you activate it. That steady trickle of bodies plays well with sacrifice outlets and anthem effects and gives you ways to leverage creature enters the battlefield triggers.\u003c\/p\u003e\n\u003cp\u003eOn offense the angel scales into card advantage. If Angelic Sell-Sword attacks while it has six or more power you draw a card, which invites pump spells, equipment, or anthem effects in white and allied colors to convert pressure into resources. The creature is straightforward in deck construction and plays well in tokens focused lists or in builds that care about attacking with big flyers. Practical, efficient, and easy to slot into a Commander shell looking for repeatable value from creatures entering the battlefield.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {4}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Angel Mercenary\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, vigilance\nWhenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1\/1 red Mercenary creature token with \"T: Target creature you control gets +1\/+0 until end of turn. Activate only as a sorcery.\"\nWhenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 4\/4\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511049372,"sku":"CGS-RJQF-1DCX9ELG","price":0.55,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/40b02f113b25a394a6bc6ede748de79a.jpg?v=1712370518"},{"product_id":"angelic-sell-sword-extended-art-commander-outlaws-of-thunder-junction-near-mint","title":"Angelic Sell-Sword (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eHeavenly Hireling\u003c\/h2\u003e\n\u003cp\u003eAngelic Sell-Sword reads like a toolkit for midrange white decks that want incremental value and combat control. The creature arrives with flying and vigilance, which lets it pressure opposing planes while still remaining a steady blocker. The enter the battlefield trigger produces a 1\/1 red Mercenary creature token, and that token carries a tap ability that can push damage through by granting a target creature you control plus one power until end of turn only as a sorcery.\u003c\/p\u003e\n\u003cp\u003ePlay patterns favor pairing this four mana four four with ways to boost its power so the attack trigger becomes a card draw engine. When Angelic Sell-Sword swings and reaches six power or more you draw a card, which turns aggression into resource advantage. In Commander builds from Outlaws of Thunder Junction this card fits roles as attacker, token generator, and a source of steady incremental advantage in extended games.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost:\u003c\/b\u003e {4}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type:\u003c\/b\u003e Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes:\u003c\/b\u003e Angel Mercenary\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e Flying, vigilance. Whenever Angelic Sell‑Sword or another nontoken creature enters the battlefield under your control, create a 1\/1 red Mercenary creature token. That token has \"Tap: Target creature you control gets +1\/+0 until end of turn. Activate only as a sorcery.\" Whenever Angelic Sell‑Sword attacks, if its power is 6 or greater, draw a card.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e 4\/4\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511082140,"sku":"CGS-RJQG-1DCXAPEF","price":0.65,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/84793a34672914bf802242c2eded8ede.jpg?v=1712370521"},{"product_id":"angelic-sell-sword-extended-art-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Angelic Sell-Sword (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eSkybound Mercenary on the Prowl\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAngelic Sell-Sword fits the Outlaws of Thunder Junction vibe by blending disciplined offense with opportunistic token generation. This Near Mint Foil extended art print plays like a reliable midrange threat. It comes down for {4}{W}, arrives as a 4\/4 flying vigilance creature and triggers a steady stream of 1\/1 red Mercenary tokens whenever it or another nontoken creature enters under your control. Those tokens provide bodies for early skirmishes or fodder for sacrifice synergies that the set favors.\u003c\/p\u003e \u003cp\u003eIts tap ability grants a small but repeatable boost of +1\/+0 to a creature you control with activation limited to sorcery speed, which creates meaningful combat choices on your main phase. In addition the card offers card advantage when it attacks and reaches a power threshold, rewarding buffs and equipment. The extended art foil treatment makes it a standout at the table while the mechanics keep it useful in token archetypes, go-wide strategies, and commander lists that want reliable white midrange pressure.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {4}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Angel Mercenary\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, vigilance\u003cbr\u003e\nWhenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1\/1 red Mercenary creature token.\u003cbr\u003e\n{T}: Target creature you control gets +1\/+0 until end of turn. Activate only as a sorcery.\u003cbr\u003e\nWhenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 4\/4\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511114908,"sku":"CGS-RJQH-1DCXKBCT","price":7.75,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/84793a34672914bf802242c2eded8ede_e99763d5-89fa-41f7-aff7-25431248352d.jpg?v=1712370524"},{"product_id":"angraths-marauders-commander-outlaws-of-thunder-junction-near-mint","title":"Angrath's Marauders (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eDouble Trouble on the High Seas\u003c\/h2\u003e\n\u003cp\u003eAngrath's Marauders is a practical inclusion for red decks that lean into damage multiplication. The card turns every source you control into a threat multiplier which rewards aggressive board states and repeatable damage engines. With a 4\/4 body for six mana this Pirate can anchor a late game plan where burn spells and token swarms become far more efficient at closing out the match.\u003c\/p\u003e \u003cp\u003eIn Commander lists from Outlaws of Thunder Junction this card changes how you value damage triggers. It pairs well with artifacts and creatures that ping repeatedly and with commanders who push damage through blockers. The card shown is Near Mint, English, and printed as Rare in the set which makes it a solid pickup for both play and collection.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {5}{R}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Human Pirate\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 4\/4\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511147676,"sku":"CGS-RJQI-1DCXTQKT","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/0e93ae116fbfdfc90fb80e7a278da01e.jpg?v=1712370527"},{"product_id":"arcane-bombardment-commander-outlaws-of-thunder-junction-near-mint","title":"Arcane Bombardment (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eBombard the Stack\u003c\/h2\u003e\n\u003cp\u003eArcane Bombardment from Commander Outlaws of Thunder Junction is a compact engine for spell heavy decks. You pay five and two red and gain an enchantment that rewards each first instant or sorcery you cast each turn. The card forces a random exile from your graveyard then makes copies of every card exiled under it so you can cast those copies without paying their mana costs. In practice this turns a steady stream of cheap cantrips and one shot removal into repeatable resources and unexpected late game reach.\u003c\/p\u003e\n\u003cp\u003eThis near mint English printing plays well in red storm, spellslinger and graveyard recursion builds. Use precise sequencing when you cast your first spell each turn to maximize which card is selected at random. The rule text creates a high variance outcome so pilots who plan around graveyard composition and redundancy will extract the most consistent value. Arcane Bombardment scales with flashback and self mill effects and pairs cleanly with tutors that populate the graveyard.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {4}{R}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Enchantment\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511180444,"sku":"CGS-RJQJ-1DCXUXHH","price":5.25,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/a3a960a8c9decb63ab871d50291e4f28.jpg?v=1712370530"},{"product_id":"arcane-denial-commander-outlaws-of-thunder-junction-near-mint","title":"Arcane Denial (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eArcane Denial — Clean Counter with a Tradeoff\u003c\/b\u003e \u003cp\u003eArcane Denial is a tight, efficient counterspell that fits into blue decks that value tempo and soft card advantage. At one and a blue it stops a spell while offering the original caster the option to recover up to two cards on the next upkeep. You accept a delayed concession and gain a guaranteed single card on the following turn, which makes this a smart play when you need to protect a board state or shut down a key play without losing future resources.\u003c\/p\u003e \u003cp\u003eAs a Commander: Outlaws of Thunder Junction printing in Near Mint English, this common instant works well in control shells and reactive combo decks. Use it in situations where denying a threat now is more important than immediate card parity and when you can exploit the timing of that upkeep draw. Experienced players will recognize the subtle economy here; it trades immediate disruption for a predictable, minimal payoff that preserves your late game options.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Instant\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511213212,"sku":"CGS-RJQK-1DCY3UAG","price":1.85,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/c09eac83513483f3a2f6ec07f5253aff.jpg?v=1712370533"},{"product_id":"arcane-heist-commander-outlaws-of-thunder-junction-near-mint","title":"Arcane Heist (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eArcane Heist — Steal the Spotlight\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eArcane Heist turns enemy graveyards into a tactical toolkit. Cast an opponent's instant or sorcery for free and then remove the risk of looping back by exiling that copy when it would return to the graveyard. The card rewards timing and hand reading; pick the right target and you gain tempo without bleeding resources.\u003c\/p\u003e \u003cp\u003eCipher gives this sorcery a second act. You can encode it onto a creature and trigger repeat copies whenever that creature connects with a player. It fits a control shell that prizes disruption and value and also slots into rogue commanders that chase skullduggery and repeatable card advantage. Practical, clear, and designed to change the board state in a single well chosen strike.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511475356,"sku":"CGS-RJQL-1DCY4NSG","price":2.7,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/a2b824dd4a2226dfa8ccb74c3327af2e.jpg?v=1712370536"},{"product_id":"arcane-heist-extended-art-commander-outlaws-of-thunder-junction-near-mint","title":"Arcane Heist (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eSkyline Snatch\u003c\/b\u003e \u003cp\u003eArcane Heist is a practical pick for blue decks that lean on disruption and repeatable value. The sorcery lets you steal an opponent's instant or sorcery from their graveyard and cast it for free. It reads cleanly and plays well in decks that want to convert removal and card draw into a resource stream without paying mana tax.\u003c\/p\u003e \u003cp\u003eBeyond the immediate effect the card leaves a footprint in game states because of cipher. After you cast a stolen spell you can encode Arcane Heist onto a creature to trigger that theft again each time the creature deals combat damage to a player. In Commander games this creates incremental advantage and forces opponents to play around their own graveyards and combat step. Near Mint, extended art printing offers a subtle themed flourish that fits a Thunder Junction outlaws list.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511508124,"sku":"CGS-RJQM-1DCYFLNS","price":2.05,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/e39d368321e7dba4edefb95cb2ce2e87.jpg?v=1712370538"},{"product_id":"arcane-heist-extended-art-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Arcane Heist (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cb\u003eArcane Heist — Steal and Cipher the Moment\u003c\/b\u003e \u003cp\u003eArcane Heist is a concise tool for blue decks that lean on interaction and card advantage. The sorcery lets you cast an opponent's instant or sorcery from their graveyard without paying its mana cost which can flip tempo in a single line of play. The Cipher keyword lets you attach a copy of the spell to a creature so it can be cast again when that creature deals combat damage to a player. Play it when you can capitalize on a high impact spell in an opponent graveyard and reuse the effect across multiple attacks.\u003c\/p\u003e \u003cp\u003eIn Commander builds this card rewards timing and deck reading. It works well with evasive attackers and commanders that can connect reliably because each successful hit replays the stolen trick. The art and extended foil treatment fit the Outlaws of Thunder Junction mood by selling a low risk, high reward maneuver. Treat Arcane Heist as both removal of an opponent resource and a recurring engine for disruption or card advantage depending on the spell you choose to copy.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost:\u003c\/b\u003e {2}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type:\u003c\/b\u003e Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes:\u003c\/b\u003e \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty:\u003c\/b\u003e N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511540892,"sku":"CGS-RJQN-1DCYGSUT","price":7.5,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/e39d368321e7dba4edefb95cb2ce2e87_fdd98628-7eb8-4dd9-b163-7e03318bd430.jpg?v=1712370541"},{"product_id":"arcane-signet-commander-outlaws-of-thunder-junction-near-mint","title":"Arcane Signet (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eSignature Conduit\u003c\/h2\u003e\n\u003cp\u003eArcane Signet is a compact, reliable ramp artifact that earns its slot in nearly any commander deck. As Arcane Signet, it converts two generic investment into flexible mana that matches your commander color identity. The activation is straightforward and repeatable, which means it smooths early turns and powers pivotal plays without consuming your land drops.\u003c\/p\u003e \u003cp\u003eFrom the vaults of the Magic Mirror comes a simple piece of equipment that shifts games through consistency rather than raw power. Use Arcane Signet to accelerate your curve, fix awkward hands, and preserve options for splashy spells. It reads like a tool for pilots who prefer decisive, low variance turns and who want a stable backbone in chaotic multiplayer matches.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {2}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Artifact\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – {T}: Add one mana of any color in your commander’s color identity.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511573660,"sku":"CGS-RJQO-1DCYNPVH","price":0.85,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/b43e9328abb5c0447e47ec287d4117fe.jpg?v=1712370544"},{"product_id":"archmage-emeritus-commander-outlaws-of-thunder-junction-near-mint","title":"Archmage Emeritus (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eArcane Professor on Call\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eArchmage Emeritus rewards a spell heavy approach in blue decks that value card advantage and repeatable triggers. Cast for {2}{U}{U}, this 2\/2 Human Wizard slips into midgame spots where each instant or sorcery you cast or copy immediately replaces itself with a draw. That steady stream lets you dig for answers, fuel further counters and cantrips, or chain into game turning plays without draining your tempo.\u003c\/p\u003e \u003cp\u003eFrom a lore angle Emeritus reads like a wandering faculty member of Arcavios who returns to lecture and test a new generation. In practice the card pairs cleanly with low cost cantrips, copy effects, and storm style engines. Play it as a tempo piece that scales with the density of your spell suite and benefits commanders that encourage repetition and card synergy.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — {2}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Human Wizard\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 2\/2\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e — Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e — Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e — English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e — Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511606428,"sku":"CGS-RJQP-1DCYOIZH","price":2.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/26e5bf9f536e307f01ab1ec6f0d1e9de.jpg?v=1712370547"},{"product_id":"avenger-of-zendikar-commander-outlaws-of-thunder-junction-near-mint","title":"Avenger of Zendikar (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eAvenger of Zendikar — Root Up the Board\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAvenger of Zendikar is a finishing threat that scales with your land count. When Avenger of Zendikar enters the battlefield you create a number of 0 1 green Plant creature tokens equal to your lands. That immediate board presence pairs well with ramp and land tutors and turns incremental land drops into a fast army.\u003c\/p\u003e \u003cp\u003eThe card gains recurring value from landfall. Whenever a land enters the battlefield under your control you may put a +1 +1 counter on each Plant creature you control. It is straightforward in function and subtle in timing which makes it a reliable late game plan in green decks focused on token synergies and counter interactions.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {5}{G}{G}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Elemental\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – When Avenger of Zendikar enters the battlefield, create a 0\/1 green Plant creature token for each land you control. Landfall. Whenever a land enters the battlefield under your control, you may put a +1\/+1 counter on each Plant creature you control.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 5\/5\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511639196,"sku":"CGS-RJQQ-1DCYVUHH","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/0c1f4fbcf567ed521c4421dcb6c2a23f.jpg?v=1712370550"},{"product_id":"back-in-town-commander-outlaws-of-thunder-junction-near-mint","title":"Back in Town (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eOutlaws Ride Again\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eBack in Town\u003c\/b\u003e offers a reliable graveyard recovery line for decks that want a mass return without fuss. Cast it for {X}{2}{B} to bring back X target outlaw creature cards from your graveyard straight to the battlefield. The restriction to outlaws narrows the pool but keeps the card efficient for archetypes that populate the graveyard with creatures that matter. Play it when you have a clear plan for the returned creatures and you will convert discarded resources into immediate board presence.\u003c\/p\u003e \u003cp\u003eThe sorcery timing matters. You will not get instant interaction but you do get clean resolution and strong tempo swing. This card excels in lists built around sacrifice triggers and enter the battlefield effects because those creatures can reenter and reuse their abilities. The flavor matches the set with a touch of frontier grit and a crooked smile; the outlaws come back to settle accounts for you.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{2}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373511671964,"sku":"CGS-RJQR-1DCYYZYS","price":2.65,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/674dd79ef08b75183f2795c089f0727b.jpg?v=1712370554"},{"product_id":"back-in-town-extended-art-commander-outlaws-of-thunder-junction-near-mint","title":"Back in Town (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eRiding Back Into the Outlaw Fold\u003c\/h2\u003e\n\u003cp\u003eBack in Town is a practical reanimation spell for commanders and graveyard focused decks. The card lets you invest X mana and a single black pip to return X outlaw creatures from your graveyard straight to the battlefield. That makes it a reliable late game lever when your board needs a quick refill or when a specific outlaw has to come back to close a game.\u003c\/p\u003e \u003cp\u003eIn play the card reads as straightforward instruction. Use it after you have scripted your graveyard with value plays and creatures that trigger on entering the battlefield. The extended art version shown here pairs thematic imagery with clear function so an experienced pilot can evaluate timing, sequencing, and risk when resolving an impactful mass reanimation.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{2}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Return X target outlaw creature cards from your graveyard to the battlefield.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373512458396,"sku":"CGS-RJQS-1DCZ7RGS","price":3.55,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/382194b9395ec5c269f3e77b19b57586.jpg?v=1712370557"},{"product_id":"back-in-town-extended-art-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Back in Town (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003ch2\u003eBack in Town — Graveyard Roundup\u003c\/h2\u003e\n\u003cp\u003eBack in Town returns a band of outlaws from exile where they belong. The sorcery lets you choose X and pull that many outlaw creature cards from your graveyard straight to the battlefield. Use it as a late game reset or a rapid rearming play after a mass removal spell. The Extended Art foil here highlights the sun baked street and stampeding riders in a way that reads well at the table and under lights.\u003c\/p\u003e\n\u003cp\u003eAs a Commander staple for black reanimation builds this card trades subtlety for raw value. It reads cleanly with sacrifice and sacrifice payoffs and rewards careful sequencing. Your opponents will need to respect the X value you announce. The card works with graveyard tutors, recursion synergies, and boards where a single casting can shift initiative back to you.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {X}{2}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Return X target outlaw creature cards from your graveyard to the battlefield.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eFlavor Text\u003c\/b\u003e – “Well, there’s a good day’s work ruined.” —Erin Nath, Omenport gravedigger\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint Foil\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373512491164,"sku":"CGS-RJQT-1DCZEJKI","price":7.5,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/382194b9395ec5c269f3e77b19b57586_7577c898-6b21-4b2f-b2e3-175be582727d.jpg?v=1712370559"},{"product_id":"baleful-mastery-commander-outlaws-of-thunder-junction-near-mint","title":"Baleful Mastery (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eMaster the Exile\u003c\/b\u003e \u003cp\u003eBaleful Mastery is a pragmatic removal spell that gives you an alternate route to clear a threat late in the game. Castable for {3}{B}, it also lets you pay {1}{B} instead of the full mana cost to exile a creature or planeswalker. The alternate cost carries a trade off since an opponent draws a card when you use it, but the exchange often favors the player who needs a clean board reset or a targeted answer to a commander or key blocker.\u003c\/p\u003e \u003cp\u003eIn Outlaws of Thunder Junction the card feels at home in black stacks that value disruption and resource trades. Use it to exile evasive threats or opposing planeswalkers that outvalue you. The card reads plainly so you can plan sequences around the opponent drawing a card. Condition is Near Mint and the card is English so it slots into competitive or casual lists without fuss.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e {3}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e Instant\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373512982684,"sku":"CGS-RJQU-1DCZFCDH","price":3.15,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/5b992a3a5e19873350783ba72dfb2b07.jpg?v=1712370562"},{"product_id":"baleful-strix-commander-outlaws-of-thunder-junction-near-mint","title":"Baleful Strix (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eSilent Talon With a Draw\u003c\/h2\u003e\n\u003cp\u003eBaleful Strix is a compact value piece that earns its seat at the table. As an artifact creature with flying and deathtouch it provides both a flying deterrent and a reliable trade on defense. The enter the battlefield card draw keeps your options open and smooths early turns, making it a staple in decks that prize efficient interaction and tempo.\u003c\/p\u003e\n\u003cp\u003eIn Commander builds from Outlaws of Thunder Junction it plays well with sacrifice outlets, blink effects, and artifact synergies. Use it to stall aggression, trade into a bigger threat, and immediately replace itself. The printed flavor lines hint at the card lore while the small footprint fits alongside larger game plans without demanding slots from your engine pieces.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {U}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Artifact Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Bird\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying, deathtouch\nWhen Baleful Strix enters the battlefield, draw a card.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 1\/1\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513015452,"sku":"CGS-RJQV-1DCZMZVH","price":4.25,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/b8c01d952d540f33be92006a3c5d3a19.jpg?v=1712370565"},{"product_id":"barals-expertise-commander-outlaws-of-thunder-junction-near-mint","title":"Baral's Expertise (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eBaral's Expertise: Triple Bounce and a Free Play\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBaral's Expertise is a practical choice for control players who want a compact answer that also fuels tempo. The sorcery clears up to three artifacts or creatures at once while setting you up to deploy another low cost threat or answer from hand without paying its mana cost. Use it to reset problematic boards, protect a combo piece, or chain a value play into an opponent turn where you need to regain initiative.\u003c\/p\u003e \u003cp\u003eThe card fits smoothly into blue shells that prize interaction and card advantage. In Commander games it often reads like a split tool because the bounce is efficient and the free cast scales with hand construction. Expect it to be most effective when your deck carries impactful spells with mana value four or less that change the state of the game when cast for free.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost:\u003c\/b\u003e {3}{U}{U}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type:\u003c\/b\u003e Sorcery\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes:\u003c\/b\u003e None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed):\u003c\/b\u003e Return up to three target artifacts and\/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness:\u003c\/b\u003e N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty:\u003c\/b\u003e N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513048220,"sku":"CGS-RJQW-1DCZNSKR","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/4fa00091541097e1a1ed118c891dc7cb.jpg?v=1712370568"},{"product_id":"battlefield-forge-commander-outlaws-of-thunder-junction-near-mint","title":"Battlefield Forge (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eBattlefield Forge — Forge Your Mana\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBattlefield Forge is a compact, efficient land that teams well with aggressive red white decks and artifact synergies. It produces colorless mana on demand and can convert to either red or white at the cost of one point of life. That trade off is straightforward to evaluate during sequencing and fits into fast ramp or mana fixing lines without creating late game clutter.\u003c\/p\u003e \u003cp\u003eIn play the card reads as a simple resource that can smooth out double color requirements or enable early spells that require either red or white. The flavor ties into Thunder Junction through a mined landscape that yields power at a cost. Experienced players will slot it where hitting two colors early matters and where the incremental life loss is acceptable for tempo.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e: none\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e: Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e: —\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e: {T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e: n o n e\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e: Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e: Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e: English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e: Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513080988,"sku":"CGS-RJQX-1DCZWIRR","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/1ae21b253bee0f94602addc9f5f5c5da.jpg?v=1712370571"},{"product_id":"big-score-commander-outlaws-of-thunder-junction-near-mint","title":"Big Score (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eSplit the Take\u003c\/h2\u003e\n\u003cp\u003eBig Score is a compact red instant that trades a card for a burst of card advantage and currency. This Near Mint English print from Commander Outlaws of Thunder Junction reads plainly on the table: pay the extra cost of discarding a card, then draw two cards and mint two Treasure tokens. The sequence rewards trimming a clunky draw or fueling a graveyard strategy while leaving you with immediate resources to ramp or cast a follow up play.\u003c\/p\u003e\n\u003cp\u003eIn practiced decks, Big Score serves as a tempo pivot. Use it when you can afford the discard or when the Treasures will accelerate a gamewinning spell the same turn. The effect is straightforward and versatile against many archetypes. Consider it a reliable topdeck in tighter late game turns, and a tidy fit for commanders that love artifacts, sacrifice outlets, or cheap storm turns.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Instant\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513113756,"sku":"CGS-RJQY-1DCZXGAI","price":1.45,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/8e2d179aa779fda4450cac55f9c3e44a.jpg?v=1712370574"},{"product_id":"bitter-reunion-commander-outlaws-of-thunder-junction-near-mint","title":"Bitter Reunion (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eBloodbound Summit\u003c\/h2\u003e\n\u003cp\u003eBitter Reunion is a tight draw engine for red decks that leans into the set theme of uneasy alliances. When Bitter Reunion enters the battlefield you may discard a card and if you choose to, draw two cards. That exchange fits well in midgame sequences where you want to smooth a hand or pitch a fuel card for graveyard interaction.\u003c\/p\u003e\n\u003cp\u003eThe sacrifice ability reads as a short burst of velocity. For one mana and the enchantment itself you can give your creatures haste until end of turn. Use it to close a game or to enable tempo plays after tutoring or riffing through your deck. This near mint English printing from Commander Outlaws of Thunder Junction is practical and straightforward for deckbuilders who like calculated risk and quick payoffs.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Enchantment\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. 1, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Common\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513146524,"sku":"CGS-RJQZ-1DD08XHI","price":0.45,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/38cb8b19f32585b243ec992812b939b9.jpg?v=1712370577"},{"product_id":"blackcleave-cliffs-commander-outlaws-of-thunder-junction-near-mint","title":"Blackcleave Cliffs (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eCliffside Fuel for Black Red Builds\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBlackcleave Cliffs is a pragmatic mana source for aggressive Rakdos decks. It enters tapped unless you control two or fewer other lands, which rewards swift land drops and a tight curve. Tap it for black or red mana to enable early removal, fast threats, or a splash of burn while leaving room for action the turn after it resolves.\u003c\/p\u003e \u003cp\u003eIn play it reads as a simple strategic choice. Keep land count low to get immediate tempo or play it later when you need color fixing. The card works well in commander lists that prioritize efficient manabase design and synergies that care about land counts. This near mint English printing comes from Commander Outlaws of Thunder Junction and fits both budget conscious and tuned Rakdos shells.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513179292,"sku":"CGS-RJR0-1DD0HGII","price":2.25,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/5da594d2e69933e3b3034e3cc9f5dcbd.jpg?v=1712370580"},{"product_id":"bladegriff-prototype-commander-outlaws-of-thunder-junction-near-mint","title":"Bladegriff Prototype (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eSkybound Jury Rig\u003c\/b\u003e \u003cp\u003eBladegriff Prototype sits between board control and pressure as a flying artifact creature that forces awkward choices. Its five casting cost buys a 3 2 flyer that punishes opponents when it connects to a player. As an experienced commander pilot you will recognize the unique tempo; the Prototype turns a single successful attack into removal that can shape board state without directly targeting your own opponent.\u003c\/p\u003e \u003cp\u003eThe printed trigger can be used to destabilize an opponent by destroying a nonland permanent that they choose which is controlled by one of your opponents. That interaction makes the card a practical inclusion in multiplayer decks where politics and threat assessment matter. Treat the Prototype as both a recurring offensive piece and a soft removal engine that scales with table dynamics.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {5}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Artifact Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Griffin\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying. Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 3\/2\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513212060,"sku":"CGS-RJR1-1DD0IYBH","price":0.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/1e596628bd5469cafe7250c00d1b3909.jpg?v=1712370584"},{"product_id":"bloodthirsty-adversary-commander-outlaws-of-thunder-junction-near-mint","title":"Bloodthirsty Adversary (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eBloodthirsty Adversary — Quick Strike Scholar\u003c\/h2\u003e\n\u003cp\u003eBloodthirsty Adversary arrives as a compact tempo piece that brings immediate pressure and late game value. With haste and a two power body for two mana you get a creature that can attack or block right away. Its enter the battlefield trigger lets you invest {2}{R} one or more times to grow it and to reach into your graveyard for low cost instants and sorceries, then copy them for free. That interaction rewards decks that run discard, self mill, or graveyard recursion and gives red players extra spell density without sacrificing tempo.\u003c\/p\u003e\n\u003cp\u003eThis card fits cleanly into aggressive midrange and spell focused decks. The choice to pay the cost multiple times creates flexible outcomes. Pay once for a single pumped attacker and one copy of a spell. Pay more to turn the creature into a threat that can close games while refiring key removal or burn spells. The art and flavor lean into Outlaws of Thunder Junction by mixing outlaw grit with arcane improvisation and a vampire edge that matches the set mood.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {1}{R}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Vampire\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Haste\u003cbr\u003eWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1\/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and\/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 2\/2\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513244828,"sku":"CGS-RJR2-1DD0RJTH","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/e5e5d73e23182826428ffaa5e5f6d11b.jpg?v=1712370587"},{"product_id":"bojuka-bog-commander-outlaws-of-thunder-junction-near-mint","title":"Bojuka Bog (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eBojuka Bog: Graveyard Lock on Tap\u003c\/h2\u003e\n\u003cp\u003eBojuka Bog is the pragmatic answer when your deck needs a one card graveyard lock and a black mana source. It enters the battlefield tapped so timing matters, yet as it resolves it exiles a target player graveyard. In Commander metas where recursion and dredge push games beyond the battlefield this land lets you cut off an opponents backup plan without changing your color base.\u003c\/p\u003e\n\u003cp\u003eUse Bojuka Bog as early disruption or as a polite cleanup after a board stall. It reads as simple card text but plays like an archetype tool. It pairs with sacrifice outlets that care about lands and with effects that reuse land drops. Keep in mind the enter tapped clause when sequencing your turns and plan your mana accordingly.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player s graveyard. Tap: Add {B}.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – N A\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513605276,"sku":"CGS-RJR3-1DD0SXMR","price":0.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/a52327593ebccab0c3a94615dc23cae1.jpg?v=1712370590"},{"product_id":"bonders-enclave-commander-outlaws-of-thunder-junction-near-mint","title":"Bonders' Enclave (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eSanctum for the Big Beat\u003c\/h2\u003e\n\u003cp\u003eBonders' Enclave is a practical utility land for decks that want steady colorless ramp and a late game card draw engine. Its primary role is simple. Tap it for one colorless mana so you can fix early plays or fuel artifacts and colorless spells. The secondary ability costs three mana plus tapping and reads like an investment. It pays off when you control a creature with power four or greater by replacing a turn of mana with a card.\u003c\/p\u003e\n\u003cp\u003eIn Commander decks built around heavy hitters or large creatures the Enclave earns its keep. It smooths out early turns and gives you a repeatable card advantage trigger once a big body is on the board. The flavor leans into bonders and monsters, fitting Outlaws of Thunder Junction while remaining straightforward for cutthroat tables and casual pods alike.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – None\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Land\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – {T}: Add {C}. 3, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – N A\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513638044,"sku":"CGS-RJR4-1DD0ZLTS","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/3d84f0517676cbcd0dd6929a0500efa3.jpg?v=1712370593"},{"product_id":"boros-charm-commander-outlaws-of-thunder-junction-near-mint","title":"Boros Charm (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cb\u003eBoros Charm: A Fast Cut Through the Fray\u003c\/b\u003e \u003cp\u003eBoros Charm reads simply and performs decisively. As an instant that can deal four damage to a player or planeswalker it gives a quick clock or a way to finish off a threat. You can pivot instead to protect your board by granting permanents indestructible until end of turn. The third mode turns an attacker into a lethal threat with double strike. That kind of flexible punch belongs in aggressive decks and in white red commander lists that need an answer on a single two mana slot.\u003c\/p\u003e \u003cp\u003eOn the battlefield Boros Charm forces opponents to respect multiple lines. Use it as removal that bypasses creatures, a one turn shield when board sweeps loom, or an unexpected combat trick to close a game. In Outlaws of Thunder Junction it fits the set tone of bold, direct play. Experienced players will slot it where redundancy matters and where a single instant can change the stack or the combat math in your favor.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {R}{W}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Instant\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – \u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e – \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513670812,"sku":"CGS-RJR5-1DD18HXI","price":3.8,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/1f3504928136ab2f2899555a132a0001.jpg?v=1712370596"},{"product_id":"bounty-board-commander-outlaws-of-thunder-junction-near-mint","title":"Bounty Board (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eBounties Pay the Bills\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBounty Board is a compact artifact that earns its keep in decks that prize incremental advantage and political leverage. As soon as you drop Bounty Board for {3} it becomes a utility land for mana and a persistent threat when you start placing bounty counters. Experienced players will appreciate that the card name pairs cleanly with targeted removal and sacrifice triggers because the payoff lands on the opponents of a creature's controller rather than the controller themselves.\u003c\/p\u003e \u003cp\u003eUse Bounty Board to tax combat math and card advantage while keeping your own resources flexible. The first ability eases color fixing. The second ability lets you seed creatures with bounties at sorcery speed so you can bait trades or protect key creatures behind awkward blocks. When a creature with a bounty counter dies the resulting card draw and life gain go to that creature's controller's opponents which creates tension at the table and can swing multiplayer games in subtle ways.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Artifact\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – {T}: Add one mana of any color. 1, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513703580,"sku":"CGS-RJR6-1DD19AQI","price":2.25,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/5b88ce229bb4baf645733fda0452a525.jpg?v=1712370598"},{"product_id":"bounty-board-extended-art-commander-outlaws-of-thunder-junction-near-mint","title":"Bounty Board (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eBounty Board\u003c\/b\u003e is a compact artifact that rewards measured timing and careful politicking. You can tap it for one mana of any color when you need ramp. For players who like to set traps and tease value from combat, the ability to pay one and tap to place a bounty counter on a creature creates a persistent threat that must be accounted for at opponents' tables.\u003c\/p\u003e \u003cp\u003eThe payoff is straightforward and repeatable. Whenever a creature with a bounty counter dies each of its controller's opponents draws a card and gains two life which turns removal into a communal resource. In Commander this card shifts incentives and can fuel midgame card advantage while leaving room for combo or political plays. This is the extended art printing from Commander Outlaws of Thunder Junction presented in Near Mint condition and ready for play or display.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Artifact\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – {T}: Add one mana of any color.\n1, {T}: Put a bounty counter on target creature. Activate only as a sorcery.\nWhenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eStyle\u003c\/b\u003e – Extended Art\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373513965724,"sku":"CGS-RJR7-1DD1IDII","price":1.3,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/74acd8293d49248437e23ec0e0159bf0.jpg?v=1712370601"},{"product_id":"bounty-board-extended-art-commander-outlaws-of-thunder-junction-near-mint-foil","title":"Bounty Board (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint Foil","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eBounty Board\u003c\/b\u003e Extended Art foil from Commander Outlaws of Thunder Junction gives you a compact value engine that plays well in multiplayer pods. The card is a three mana artifact that taps for any color of mana and can seed creatures with bounty counters for a modest investment. In practice you will use it to tax combat trades and single target removal, turning death triggers into card advantage and incidental life gain for opponents which can be leveraged by your deck construction and sequencing.\u003c\/p\u003e \u003cp\u003eAs an experienced player you will appreciate the timing restriction printed on the card. The ability to put a bounty counter is usable only as a sorcery so plan ahead and bait removal windows. This extended art foil near mint English copy pairs visual character with utility and slots cleanly into artifact heavy shells, sacrifice decks and any commander list that wants low cost repeatable value across a long multiplayer game.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {3}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Artifact\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – {T}: Add one mana of any color. 1, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLoyalty\u003c\/b\u003e –\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint Foil\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373514031260,"sku":"CGS-RJR8-1DD1JEXR","price":0.6,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/74acd8293d49248437e23ec0e0159bf0_fe148e7f-255b-40a9-81df-15457f383ed8.jpg?v=1712370604"},{"product_id":"brainstealer-dragon-commander-outlaws-of-thunder-junction-near-mint","title":"Brainstealer Dragon (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eBrainstealer Dragon: Mind Harvest\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBrainstealer Dragon rewards patient pilots who value incremental advantage. This six six flying behemoth punishes opponents at each end step by exiling the top card of their libraries and lets you play those cards while they remain exiled. Casting a spell taken this way removes color restrictions because you may spend mana as though it were mana of any color to cast it. The ability stacks with graveyard hate and exile synergies and gives you constant options to close out a game.\u003c\/p\u003e \u003cp\u003eBeyond card advantage this Dragon changes how you steal tempo. Its secondary trigger converts opponents own permanents into a life drain when you steal them onto your side of the battlefield. In Commander builds it pairs well with flicker, control tools, and any engine that benefits from repeated exiles. Play it when you want a long game plan that turns opponents resources into your finishers.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e – {5}{B}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e – Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e – Dragon Horror\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e – Flying. At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e – 6\/6\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRarity\u003c\/b\u003e – Rare\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSet\u003c\/b\u003e – Commander: Outlaws of Thunder Junction\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eLanguage\u003c\/b\u003e – English\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCondition\u003c\/b\u003e – Near Mint\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373515210908,"sku":"CGS-RJR9-1DD1QRFR","price":10.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/5251393bbd008ac1afd6a11e30bb6f99.jpg?v=1712370607"},{"product_id":"breena-the-demagogue-commander-outlaws-of-thunder-junction-near-mint","title":"Breena, the Demagogue (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eBreena, the Demagogue\u003c\/h2\u003e\n\u003cp\u003eBreena, the Demagogue rewards careful table reading and political timing. As a one mana color pair commander you steer combat incentives: her trigger gives attackers a consolation draw while you grow a creature with two plus one plus one counters. The effect punishes opponents who let a single rival sit above the rest in life totals and turns attack decisions into opportunities for you to stockpile board presence and card advantage.\u003c\/p\u003e\n\u003cp\u003eIn play Breena sits in the command zone like a schemer shaping skirmishes. She pairs naturally with creatures that benefit from counters and with effects that manipulate life totals or force attacks. Use removal and life parity plays to create windows where opponents are tempted to attack and then convert their aggression into incremental advantage for you. Small touch of lore: Breena speaks like a pulpit leader and the crowd listens until the table realizes they are pressing her agenda.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e \u003cli\u003e\n\u003cb\u003eMana Cost\u003c\/b\u003e — {1}{W}{B}\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Type\u003c\/b\u003e — Legendary Creature\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eSubtypes\u003c\/b\u003e — Bird Warlock\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e — Flying. Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1\/+1 counters on a creature you control.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePower \/ Toughness\u003c\/b\u003e — 1\/3\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373515571356,"sku":"CGS-RJRA-1DD1RYLP","price":4.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/c7ef0bbc07a2f29ed07307a7f9b4cac4.jpg?v=1712370610"},{"product_id":"cactus-preserve-commander-outlaws-of-thunder-junction-near-mint","title":"Cactus Preserve (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eThornbound Oasis\u003c\/h2\u003e\n\u003cp\u003eCactus Preserve is a pragmatic land for decks that value flexible mana and tactical blockers. It enters the battlefield tapped so you plan around it on turn one. Tap it for one mana of any type your lands could produce and keep the options open when your color base shifts during a game. The printed text matters here because the creature mode depends on your commanders and not on variable effects from elsewhere.\u003c\/p\u003e\n\u003cp\u003eFor a cost of three generic mana, it transforms into an X slash X green Plant creature with reach until end of turn where X equals the greatest mana value among your commanders and remains a land while it is a creature. That makes it an on demand defender late in the game and a predictable mana source earlier on. Useful in Commander shells that run multiple commanders or commanders with high mana values, it slots cleanly into utility land roles and decks that expect to convert lands into blockers.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Details:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eMana Cost\u003c\/b\u003e None\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Type\u003c\/b\u003e Land\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSubtypes\u003c\/b\u003e Desert\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCard Text \/ Rules Text (Printed)\u003c\/b\u003e\u003cbr\u003e\nCactus Preserve enters the battlefield tapped.\u003cbr\u003e: Add one mana of any type that a land you control could produce.\u003cbr\u003e\n3: Until end of turn, Cactus Preserve becomes an X\/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePower \/ Toughness\u003c\/b\u003e X\/X (becomes a creature until end of turn)\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373515604124,"sku":"CGS-RJRB-1DD1ZNSQ","price":4.25,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/93bb9a88d1334e7483d142cb09faa1db.jpg?v=1712370613"},{"product_id":"cactus-preserve-extended-art-commander-outlaws-of-thunder-junction-near-mint","title":"Cactus Preserve (Extended Art) (Commander: Outlaws of Thunder Junction) Near Mint","description":"\u003cdiv\u003e\n\u003ch2\u003eCactus Preserve — Rooted Utility\u003c\/h2\u003e\n\u003cp\u003eCactus Preserve is a utility land that enters the battlefield tapped and gives predictable ramp and late game board presence. It taps for one mana of any type that your lands can produce so it leans on your existing mana base. With the ability to become a creature for three mana it doubles as removal fodder or a blocker when your commander choices set a high mana value.\u003c\/p\u003e \u003cp\u003ePlay it in decks that value consistency and incidental defense. The temporary creature mode reads off the greatest mana value among your commanders so it scales in multiplayer formats where commanders vary in size. It remains a land while a creature which maintains interactions with land removal and fetch effects and keeps timing straightforward for tactical plays.\u003c\/p\u003e \u003cb\u003eCard Details:\u003c\/b\u003e\n\u003cul\u003e \u003cli\u003eMana Cost: None\u003c\/li\u003e \u003cli\u003eCard Type: Land\u003c\/li\u003e \u003cli\u003eSubtypes: Desert\u003c\/li\u003e \u003cli\u003eCard Text \/ Rules Text (Printed): Cactus Preserve enters the battlefield tapped. Tap: Add one mana of any type that a land you control could produce. 3: Until end of turn, Cactus Preserve becomes an X\/X green Plant creature with reach, where X is the greatest mana value among your commanders. It is still a land.\u003c\/li\u003e \u003cli\u003ePower \/ Toughness: —\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Journey’s End Games","offers":[{"title":"Default","offer_id":43373515636892,"sku":"CGS-RJRC-1DD20IAQ","price":3.65,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0361\/7328\/3467\/files\/6919bdf2d04a6642b02acd6832ec50e6.jpg?v=1712370616"}],"url":"https:\/\/journeysendgames.com\/collections\/commander-outlaws-of-thunder-junction-magic-the-gathering.oembed?page=3","provider":"Journey’s End Games","version":"1.0","type":"link"}